Competitive reaction-time game toy
OwnerJames M. Barrainventor
Life of this patent
Estimating the term…
Abstract
A competitive game toy for one or more players, dependent on personal reaction time and hand-eye coordination. Players manually trigger the driving of a movable indicator along a path having successive intervals marked with award indicia of any desired game or sport, and also manually halt the indicator therealong. The indicia may be point scores or instructions to add or delete turns or for simulated playing of a game or sport, such as baseball. The players, striving to be awarded a high score or good play, try to stop the indicator along path intervals with favorable indicia.
Claims24
Competitive game toy, comprising drive means including a spring traversing triggered indicator means along a given path, stop means manually actuated to halt the indicator means on the path, and award means adjacent indicator stopping places therealong.
Competitive game top, comprising
- drive means traversing triggered indicator means along a given path, including two indicators apart from one another but traversed simultaneously thereby,
- stop means manually actuated to halt the means along the path, and
- award means adjacent indicator stopping places therealong.
Competitive game toy for one or more players, comprising indicator means traversable horizontally along a given path from end to end, drive means triggerable to traverse such indicator therealong, trigger means manually actuated to trigger the drive means, and stop means manually actuated to halt the indicator on the path.
Competitive game toy for one or more players, comprising
- indicator means traversable along a given path from end to end,
- including two such indicators and two such award means, a separate such award means for each such indicator,
- drive means triggerable to traverse such indicators therealong, trigger means manually actuated to trigger the drive means, and stop means manually actuated to halt the indicators along the path.
Competitive game toy for one or more players, comprising
- indicator means traversable horizontally along a given path from end to end,
- drive means triggerable so to traverse such indicator means,
- trigger means manually actuated to trigger the drive means,
- stop means manually actuated to halt the indicator on the path,
- and housing means substantially surrounding the foregoing means and having openings therein exposing to the exterior such indicator means, such trigger means, and such stop means, respectively.
Competitive game playing for one or more players, comprising the steps of
- manually triggering drive means traversing indicator means horizontally along a given path divided into successive length intervals,
- visually observing the horizontal travel of such indicator means,
- manually actuating stop means to halt the indicator means within such a path interval, and
- performing a subsequent step pursuant to an instruction located adjacent the stopping place of the indicator means.
Competitive game playing for one or more players,
- wherein the indicator means includes a plurality of indicators traversable along more than one set of instructions,
- and including selecting another such indicator and instruction set for one or more plays therealong after one or more plays along the first such indicator and instruction set.
Competitive game playing by one or more players, comprising the steps of
- manually setting a trigger for drive means traversing indicator means horizontally along a given path divided into successive length intervals,
- manually releasing such trigger to traverse the indicator means along at least part of such path,
- visually observing the horizontal travel of such indicator means, and manually stopping such indicator within such a path interval.
Competitive game playing by one or more players, comprising the steps of manually setting and then releasing a trigger for drive means traversing indicator means along a given scale divided into successive intervals, wherein the indicator means includes a plurality of indicators traversable along more than one scale, and wherein the respective scales have unlike sets of instructions therealong for a simulated sport and including the step of selecting a particular scale to be observed during each particular play.
Dependencies are inferred from the claim text.