Game for teaching time concepts
OwnerSusan Sandersinventor
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OwnerSusan Sandersinventor
Estimating the term…
An educational game is described for teaching time concepts (e.g., hours in a day, days in a week and month, calendar months, and seasons). The game comprises puzzle pieces which can be assembled in interconnecting relationship in inner and outer bands. The pieces in one band designate seasons and the pieces in the other designate calendar months. The individual pieces are so configured that assembly thereof is only possible if the seasons and the months are both in the correct sequence and the interrelationship between the seasons and the calendar months corresponding to each season is established correctly. The pieces designating months house removable pegs or like markers corresponding in number to the days in the designated months and removable for placement on associated calendar month matrices. An optional feature of the same is a day rod advantageously adapted to be mounted within the inner band of puzzle pieces. The day rod comprises a rod-like member adapted to receive beads or like pieces representing the 24 hours of the day and optionally color coded to distinguish ante-meridian from post-meridian hours.
An educational game to aid in learning time concepts which game comprises;
An educational game to aid in learning the Gregorian calendar and the interrelationship therewith of the seasons of the year, which game comprises a plurality of discreetly configured puzzle pieces adapted to be assembled to form a structure comprising interconnecting inner and outer concentric circles:
Dependencies are inferred from the claim text.