True-perspective texture/shading processor
AssigneeGeneral Electric Company
InventorsEdward M. Sims, Jimmy E. Chandler
Life of this patent
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AssigneeGeneral Electric Company
InventorsEdward M. Sims, Jimmy E. Chandler
Estimating the term…
A low cost, true-perspective texture/shading processor (16) for a raster graphics display is based on a mathematical model which defines modulations globally over the entire simulated, visual environment. The model uses planes defined in three-dimensional space to define the modulation. These texture planes are all orthogonal to a single gradient in a flat reference plane and cut across any number of faces. The texture/shading processor is used in a computer image generator of the type wherein a first group (11) manages a visual data base (10) and transfers data to the active environment storage of a second group (12). The second group reduces the three-dimensional description of the environment supplied by the first group to a two-dimensional description, makes perspective transformation of data into coordinates of a view window and assigns a priority to each surface of the computed scene. A third group reduces the two-dimensional description generated by the second group to a scan line by generating edge data (14) to locate where edges cross the scan line and responds to the assigned priorities (15) to eliminate hidden surfaces and generates the video for display ( 17) including edge smoothing, shading and texture effects. The second group further includes a face modulation processor (13) for computing data describing each texture and shading model and data describing the plane of each textured or shaded face. The texture/shading processor (16) is in the third group and is responsive to initialization data from the first group and the data computed by the face modulation processor for computing texture and shading modulation signals.
In a computer image generator of the type wherein computations are performed in sequence by a plurality of groups including a first group which manages a visual data base and transfers data to an active environment storage of a second group, said first group determining the position of a viewpoint and any moving models in a common coordinate system and generating trigonometric coefficients required for perspective transformation, said second group reducing a three-dimensional description of the environment supplied by said first group to a two-dimensional description, making perspective transformation of data into coordinates of a view window and assigning a priority to each surface of the computed scene, and a third group which reduces the two-dimensional description generated by said second group to a scan line by generating edge data to locate where edges cross the scan line and responds to the assigned priorities to eliminate hidden surfaces and generates the video for display including edge smoothing, shading and texture effects, the improvement comprising texture/shading processing means which defines modulations globally over an entire simulated, visual environment, said texture/shading processing means comprising:
Dependencies are inferred from the claim text.