Method of playing a game in which playing pieces are inverted
OwnerMark E. Perryinventor
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OwnerMark E. Perryinventor
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A board game having a squarely configured playing board is subdivided into eight (8) rows and eight (8) columns of uniformly dimensioned squares. Each square is provided with a numeral so that the squares appear to be randomly numbered although the pattern of such numbering system corresponds to the Table of Numbers from the Book of Change (I Ching), an ancient Chinese manuscript. The playing pieces are coded so that each playing piece has a top half and a bottom half. In playing the game, jumping an opponent's piece results in inversion of the jumped piece and such inverted piece may regain its original, upright position by jumping an opponent's piece. However, an inverted piece must be removed from the board if it is jumped a second time. The game is won by either capturing, by jumping, all of one's opponent's pieces, or by successfully arranging three of one's own pieces in contiguous, linearly aligned relation to one another on an opponent's back row. In one move, a piece may move from a border row or column on one side of the playing board to a border row or column on the opposite side of the playing board. Thus, the two dimensional playing board in effect acquires an additional dimension.
A method of playing a board game, comprising the steps of,
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