Real estate game apparatus
OwnerTimothy H. Cusick, Eric R. Giuffridainventors
Life of this patent
Estimating the term…
Abstract
A real estate game for amusement and educational purposes. Two tracks are provided around the game board. The outer track is called the Prospecting Circuit, and in the real estate business corresponds to marketing one's services by trying to find prospective real estate listings and buyers. An inner track is also provided, called the Buyer's Circuit upon which listings are placed. This inner track is also for buyers, represented by game pieces, one for each player, which move around the board, the number of spaces being determined by spinning a wheel until one of the buyers lands on one of the player's listings.
Claims4
A game apparatus comprising:
- a first game piece representing a buyer;
- a second game piece representing a prospecting agent;
- a third game piece representing a property listed for sale;
- a chance device actuable by a player, said chance device being provided with a plurality of coded indicia and a pluraltiy of numerals;
- and
- a game playing area, said game playing area including,
- a first track (buyer track) having a series of first spaces constituting a path along which said first game piece representing a buyer can move in a number of steps dependent upon numerical indications randomly selected by actuation of said chance device,
- a series of second spaces adjacent ones of said first spaces, upon which said third game piece may be placed;
- and
- a second track (prospecting circuit) having a series of spaces constituting a path along which said second game piece representing a prospecting agent can move in a number of steps dependent upon numerical indications randomly selected by actuation of said chance device, said second track being provided with additional coded indicia on at least one space thereof representative of a basic prospecting-for-listing business action, said additional coded indicia on said second track corresponding to one of said plurality of coded indicia on said chance device;
- said first game piece being distinguishable from said second and third game pieces,
- said first game piece having means correlating said first game piece with said first track;
- said second game piece being distinguishable from said first and third game pieces,
- said secnd game piece having means correlating said second game piece with said second track;
- said third game piece being distinguishable from said first and second game pieces,
- whereby a game can progress utilizing said second track or said first track in either a "prospecting" or a "working with buyer" mode, respectively, in accordance with which mode is selected by a player and, whereby a property for listing is obtainable by a player (said player having selected said "prospecting mode") dependent upon an identity of coded indicia on said one space of said second track and similar coded indicia randomly selected by further actuation of said chance device.
A game apparatus comprising the combination of:
- a buyer game piece representing a property buyer;
- an agent game piece representing a property-selling agent;
- a property game piece representing a property listed for sale;
- a chance device actuable by a player, said chance device being provided with a plurality of coded indicia and a plurality of numerals;
- and
- a game playing area including,
- a first track (buyer track) comprising a series of first spaces constituting a continuous path along which said buyer game piece is movable in a number of steps determined by actuation of said chance device during the course of play,
- a second track (prospecting circuit) comprising a series of second spaces constituting a continuous path along which said agent game piece is movable in a number of steps determined by actuation of said chance device during the course of play, said second track being provided with labels on ones of said second spaces thereof, to provide labeled spaces which relate to property prospecting-for-listing types of action,
- said second track (prospecting circuit) being provided with coded indicia on a number of said labeled second spaces, in addition to the label thereon, said number being less than the total number of labeled second spaces,
- said coded indicia on said second track corresponding to at least one of said plurality of coded indicia on said chance device;
- a plurality of third spaces, adapted to receive said property game piece, said third spaces being located adjacent said first spaces of said first track,
- said buyer, agent and property game pieces being distinguishable from each other,
- said buyer game piece being correlated with said first track,
- said agent game piece being correlated with said second track,
- each of said first spaces, said second spaces, and said third spaces, being arranged with respect to each other on said playing area such that said agent game piece is free to progress independently along said second track during the course of play, and to land on one of said labeled spaces, which thereby allows a player to introduce said property game piece into play on one of said plurality of third spaces, and, alternately, allows a player to introduce said buyer game piece into play on said first track (buyer track) in accordance with whether or not said one of said labeled spaces also has said coded indicia thereon, and
- during the course of further play, said buyer game piece is free to progress independently along said first track and to land on one of said first spaces adjacent a third space upon which said property game piece may have been placed to thereby consummate the sale of said property to said buyer.
Dependencies are inferred from the claim text.