Gaming board
AssigneeSelectro-Vision, Ltd.
InventorJohn Richardson
Life of this patent
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Abstract
A gaming board for recording numbers, letters and/or other symbols which are selected at random during the game by the game operator is disclosed; the gaming board displays a symbolic array which has been predetermined and inputted by the game player prior to the start of the game and further provides for the display of sub-arrays of a specified shape or character which, if completed as a result of the selection of random numbers which correspond to the predetermined numbers prior to or simultaneous with another player completing the sub-array, wins the game; a winning combination indicator means is also disclosed as part of the gaming board. A safety device to prevent variation of the predetermined/inputted array during the game and other features are also disclosed.
Claims13
A chance based gaming board comprising:
- display means including means for visually displaying a plurality of symbols in a predetermined array of symbol display locations;
- computer means including a control program stored in a nonvolatile read only memory means, data processor means controlled by said control program, data storage means including a plurality of symbol storage locations, said storage locations storing a single game board and means for generating and outputting one or more control signals;
- input switch means for enabling the manual selection of one of a plurality of symbols;
- array-symbol switch means including a plurality of actuatable array-symbol switches, each switch positioned adjacent a respective one of said symbol display locations for enabling the manual selection of one of said symbols in said array of symbol display locations;
- means for selecting a first game mode, said processor means and control program acting in response thereto to generate control signals such that the present state of said input switch means is periodically sensed, to cause said data storage means to store said sensed symbols in a selected sequence in said symbol storage locations, and to generate control signals such that said display means is caused to display said sensed symbols in corresponding symbol display locations;
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- means for selecting a second game mode, said processor means and control programs acting in response thereto to generate control signals such that each actuation of an array-symbol switch means is sensed to cause the identity of said sensed switch to be stored in said data storage means and to generate one or more control signals such that said display means is caused to indicate that the sensed array-symbol switch corresponding to the symbol display location has been selected and to further visually display the stored array-symbol switch states in a manner which differs from the manner in which the non-selected array-symbol switch symbol display locations are displayed.
A chance based gaming board comprising:
- display means including means for visually displaying a plurality of symbols in a predetermined array of symbol display locations;
- computer means including a control program stored in a nonvolatile read only memory means, data processor means controlled by said control program, data storage means including a plurality of symbol storage locations said storage locations storing a single game board and means for generating and outputting one or more control signals;
- means for storing a predetermined array pattern;
- input switch means for enabling the manual selection of one of a plurality of symbols;
- array-symbol switch means including a plurality of actuatable array-symbol switches, each switch positioned adjacent a respective one of said symbol display locations for enabling the manual selection of one of said symbols in said array of symbol display locations;
- means for visually indicating a pattern match;
- means for selecting a first game mode, said processor means and control program acting in response thereto to generate control signals such that the present state of said input switch means is periodically sensed, to cause said data storage means to store said sensed symbols in a selected sequence in said symbol storage locations, and to generate control signals such that said display means is caused to display said sensed symbols in corresponding symbol display locations;
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- means for selecting a second game mode, said processor means and control program acting in response thereto to generate control signals such that each actuation of an array-symbol switch means is sensed to cause the identity of said sensed switch to be stored in said data storage means to compare said stored array-symbol switch states with said predetermined pattern and to generate one or more control signals to actuate said pattern match indicating means if such match is detected.
A chance based gaming board comprising:
- display means including means for visually displaying a plurality of symbols in a predetermined array of symbol display locations, where said predetermined array comprises the shape of a square with the centermost location not containing a symbol;
- computer means including a control program stored in a nonvolatile read only memory means, said control program further comprising an improper-symbol identification means, data processor means controlled by said control program data storage means including a plurality of symbol storage locations said storage locations storing a single game board and means for generating and outputting one or more control signals;
- means for storing a predetermined array pattern;
- input switch means for enabling the manual selection of one of a plurality of symbols;
- array-symbol switch means including a plurality of actuatable array-symbol switches, each switch positioned adjacent a respective one of said symbol display locations for enabling the manual selection of one of said symbols in said array of symbol display locations;
- means for visually indicating a pattern match;
- timing means for limiting the length of time of a game mode for said selection of symbols which includes shut-off means for deactivating said input switch means, said shut-off means further comprises a switch means which reactivates and initializes said timing means;
- means for selecting a first game mode, said processor means and control program acting in response thereto to generate control signals such that the present state of said timing means and said input switch means is periodically sensed, to cause said data storage means to store said sensed symbols in a selected sequence in said symbol storage locations, and to generate control signals such that said display means is caused to display said sensed symbols in corresponding symbol display locations and to cause said shut-off means to deactivate said input switches when the length of time allocated for said first game mode has expired;
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- means for selecting a second game mode, said processor means and control programs acting in response thereto, thereby generating control signals such that each actuation of an array-symbol switch means is sensed to cause the identity of said sensed switch to be stored in said data storage means and to generate one or more control signals such that said display means is caused to indicate that the sensed switch corresponding to the symbol display location has been selected and to further visually display the stored array switch states in a manner which differs from the manner in which the nonselected array switch symbol display locations are displayed, and further to compare said stored array-symbol switch states with said predetermined pattern and to generate one or more control signals to actuate said pattern match indicating means if such match is detected.
Dependencies are inferred from the claim text.