Sound-responsive electronic game
OwnerAdolph E. Goldfarbinventor
Life of this patent
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Abstract
An electronic game apparatus facilitates the playing of a parlor game. The game apparatus generates a series of player-interrogation signals, and defines a corresponding "correct" sequence of auditory and switch-closure responses by the players (or player). The correct sequence is defined in accordance with established game rules that are known to the player(s). The game apparatus receives actual auditory and switch-closure responses from the player(s), compares the responses with the correct sequence, and indicates visually and auditorily whether each response is correct.
Claims9
An electronic game apparatus comprising:
- electronic means for generating player-interrogation signals;
- electronic means for defining a "correct" sequence of auditory and switch-closure player responses to the player-interrogation signals in accordance with game rules;
- electronic means for receiving auditory player response to the player-interrogation signals, an electronic means for receiving switch-closure player responses to the player-interrogation signals, and electronic means for comparing the auditory and switch-closure player responses with the "correct" responses;
- and
- means, responsive to the comparing means, for indicating whether each response is correct.
An electronic competitive response game apparatus being preprogrammed in accordance with game rules and for use by at least one human player, the apparatus comprising:
- a unitary housing defining a plurality of player stations, each station having associated with it a respective player-interrogation light, a respective microphone grill, and a respective switch handle adapted to be manipulated by switch-closure motions by such human player;
- a single microphone mounted within the housing and responsive to sounds made at any of the plural player stations to generate electrical signals corresponding to such sounds;
- a first electronic amplifier within the housing and connected to receive the electrical signals from the microphone and generate corresponding amplified signals at the amplifier output;
- a unitary game-response switch defined within the housing and responsive to switch-closure motions made at any of the plural switch handles;
- an audio speaker mounted to the housing, and a second electronic amplifier within the housing functionally connected to amplify electrical audio-frequency signals and direct them to energize the speaker;
- electronic means, functionally connected to the lights, the switch, the first amplifier output and the second amplifier input, for:
- operating the lights and energizing the speaker to interrogate the player stations in an interrogation sequence,
- receiving responses entered from the player stations by means of the microphone and first amplifier and the game-response switch,
- defining a "correct" sequence of microphone and switch responses in accordance with such game rules, and
- determining and indicating, by operating the lights and energizing the speaker, whether the response sequence actually received is "correct";
- a first selector switch, connected to actuate the electronic means, for controlling the rapidity with which the electronic means progress through the interrogation sequence;
- a second selector switch, connected to actuate the electronic means, for choosing the game rules by which the electronic means define the "correct" response sequence;
- a third selector switch, connected to actuate the electronic means, to choose which lights the electronic means operate, the order in which the electronic means operate the lights in the interrogation sequence, and whether modifications are made to the interrogation sequence after an "incorrect" response;
- and
- a pushbutton switch, connected to actuate the electronic means, for initializing the "correct" response sequence.
Dependencies are inferred from the claim text.