Interactive game and control therefor
AssigneesSanders Associates, Inc., Marvin Glass & Associates
InventorsRalph H. Baer, Leonard D. Cope, Oliver D. Holt, Howard J. Morrison
Life of this patent
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Abstract
An interactive game of a strategy nature employing a digital processor includes a keyboard to preselect the successive directional movements of one or more of the simulated player symbols prior to the start of the game and/or supplement this preprogrammed game action with real-time control over further game action during the playing of the game.
Claims9
In a digital processor controlled interactive game system having means for generating and displaying one or more game symbols on a two dimensional graphic display, apparatus for determining the motion of the symbols on the display, comprising:
- a processor;
- an input device coupled to said processor, said input device including at least one physical actuable element for defining at least one game path segment from a number of different game path segments by manually preselecting a plurality of individual, successive, incremental directional movements of a symbol prior to execution of any of such movements, said element determining at least one specific motion command for the symbol;
- and
- means for executing a selected plurality of successive, incremental directional movements of a symbol after preselection thereof.
In a digital processor controlled interactive game system having means for generating and displaying a plurality of game symbols representing at least two opponents on a two dimensional graphic display, apparatus for independently preselecting the successive directional movement of the symbols on the display, comprising:
- a processor;
- a first input device coupled to said processor, said first input device including at least one physcally actuable element for defining at least one game path segment from a number of different possible game path segments by manually programming a plurality of individual, successive incremental directional movements prior to execution of such movements of at least one symbol representing one of the two opponents, said element determining at least one successive directional movement command for the symbol such that successive motion steps for the symbol can be selected prior to execution of the movements;
- and
- a second input device coupled to said processor;
- said second input device including at least one physically actuable element for defining at least one game path segment from a number of different possible game path segments by manually programming a plurality of individual, successive incremental directional movements prior to execution of such movements of at least one symbol representing the second of the two opponents said element determining at least one successive directional movement command for the symbol such that successive directional movement steps for the symbol can be selected prior to execution of the movements.
A method for determining the motion of game symbols in a digital processor controlled interactive game system having means for generating and displaying one or more game symbols on a two dimensional graphic display, comprising the steps of:
- generating signals representing at least one game symbol for display on a graphic display;
- displaying said symbol;
- manually preselecting a plurality of individual, successive, incremental directional movements for the symbol prior to execution of any of such movements on the display by manually operating at least one physically actuable element with defines at least one game path segment from a number of different possible game path segments;
- and
- causing the symbol to move on the display in accordance with the preselected movements defining said at least one game path segment.
Dependencies are inferred from the claim text.