Electronic maze game
OwnerScott Dankman, Richard C. Levy +1inventors
InventorsScott Dankman, Richard C. Levy, Bryan McCoy
Life of this patent
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Abstract
The present invention provides an electronic maze game wherein the player attempts to direct a playing piece through a maze to a goal within the maze. The goal is suitably indicated by a flashing LED on the game board. The position of the goal within the maze changes in a pseudo-random manner. In the preferred embodiment, the object of the game is to score as many goals in the shortest possible time, without passing through any forbidden zone in the maze. The forbidden zone is indicated by a flashing LED of a different color than the goal LED, and periodically changes position within the maze in a pseudo-random manner.
Claims15
An electronic game comprising:
- a game board adapted for cooperation with a playing piece, said playing piece being movable with respect to said board;
- a plurality of controllably actuable visual indicia disposed on said board;
- at least one switch means associated with each of said visual indicia, for generating, when enabled, an electrical goal signal in response to the presence of said game piece at a predetermined position on said board corresponding to said associated visual indicia;
- actuation means, responsive to a code signal applied thereto, for enabling at least a particular one of said switch means as in accordance with said code signal and actuating the visual indicia associated with said particular one of said switch means;
- pseudo-random generator means, for generating said code signal to said activation means and pseudo-randomly varying said code signal;
- and
- counter means, cooperating with each of said respective switch means, and responsive to said goal signals for developing a count indicative of the number of times said goal signal is generated.
An electronic game comprising:
- a game board adapted for cooperation with a playing piece, said playing piece being moveable with respect to said board;
- a plurality of controllably activated visual indicia disposed on said board;
- at least one switch means associated with each of said visual indicia, for generating, when activated, an electrical goal signal in response to the presence of said game piece at a predetermined position on said board corresponding to said associated visual indicia;
- and
- electronic means for psuedo randomly activating particular ones of said switch means and said associated visual indicia, and for counting instances of generating said electrical goal signal.
In a maze game of the type including a playing piece and a game board, said playing piece being moveable with respect to said game board, and said game board having a movement restraining maze thereon, said piece being moveable within said maze, the improvement wherein said maze game includes:
- a plurality of selectively actuable visual indicia disposed on said board in said maze;
- selectively enableable switch means disposed on said board in said maze proximate to said visual indicia for generating, when enabled, an electrical goal signal in response to a cooperation with said playing piece;
- actuation means, responsive to code signals applied thereto, for selectively enabling at least one particular switch means in accordance with said code and activating the visual indicia proximate to said particular switch means;
- pseudo random code generator means for generating said code signal to said actuation means and pseudo randomly varying said code signal;
- and
- counter means, responsive to goal signals from said respective switch means for developing a count representative of the number of cooperations between said playing piece and enabled switching means.
An electronic game comprising:
- a game board adapted for cooperation with a playing piece, said playing piece being movable with respect to said board;
- a plurality of controllably actuable visual indicia disposed on said board;
- a plurality of selectively enableable switch means, at least one switch means being associated with each of said visual indicia, for generating, when enabled, a goal signal in response to interaction between said switch and said game piece;
- decoder means, responsive to a control code signal applied thereto, for enabling at least one particular switch means in accordance with said control code, and for activating the visual indicia associated with the particular enabled switch means;
- means for generating a pseudo-random signal representative of a pseudo-random code, said pseudo-random code changing value at predetermined intervals;
- latch means, responsive to said pseudo random code signal and to control signals applied thereto, for controllably applying signals indicative of said pseudo random code to said decoder means as said control code signal;
- means, responsive to goal signals from said plurality of switch means, for developing a signal indicative of the number of interactions between said playing piece and enabled switch means;
- and
- means for generating an audio sound having distinct characteristics in response to each interaction between said playing piece and enabled switch means, in response to interactions between enabled switch means and said playing piece.
Dependencies are inferred from the claim text.