Method of playing a combat simulating board game
OwnerRoscoe D. Alveyinventor
Life of this patent
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OwnerRoscoe D. Alveyinventor
Estimating the term…
An apparatus and method for playing a board game includes a playing board having a playing surface comprised of five concentric rings, each ring being divided into eight game piece areas. A circle in the center of the playing surface is divided into two semi-circles and define the inner fortress for each player. Each ring has two designated game piece areas for each player which indicate the position at which game pieces advance into the next innermost ring and the initial game piece area moved into to start movement about that ring. Each player's designated areas are on opposite sides of the ring from the other player to eliminate congestion and enhance play. Each player is assigned a plurality of game pieces including warriors, scouts, archers, shield bearers, captains, and one king. A catapult is available to each player as a means of capturing opposing game pieces. Opposing game pieces may also be captured by the archer and by the winning of "battles" which occur when one or more player's game pieces land on a game piece area occupied by one or more of the other player's game pieces. Movement is controlled by the rolling of dice and the game pieces successively traverse the rings as they move towards the inner fortress. The object of the game is to be the first player to move his king around the concentric rings and into the inner fortress.
A method for playing a game, said game having a game board with means defining a playing surface thereon, said playing surface including a plurality of concentric rings and a circular inner area, means dividing each of said rings and said inner circle into a plurality of game piece areas, at least two groups of game pieces and a pair of dice, the method comprising the steps of:
Dependencies are inferred from the claim text.