Electronic competitive player response game apparatus
AssigneeAdolph E. Goldfarb
InventorsAdolph E. Goldfarb, Stephen C. Beck
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Abstract
Disclosed is a presently preferred embodiment of an electronic competitive player response game apparatus having at least three and preferably four player stations. Each of the disclosed stations is provided with a lamp for designating which one of the stations is "active," and with a set of push button switches for permitting a player, when his station is active, to select the next active station by the timely actuation of the proper switch. The disclosed apparatus is also provided with a game start switch for causing the commencement of a game round, and with electronic circuitry for controlling the game's progress.
Claims30
Apparatus for playing a game of skill adapted for concurrent use by up to at least three players, said apparatus comprising:
- a. game start means for causing the commencement of a game round;
- b. at least three player control stations, each of said stations adapted for operation by a separate player and comprising:
- (1) designating means for designating to the players which one of said stations is "active";
- and
- (2) actuating means actuatable by the station's respective player for permitting said player to select a particular other one of said stations;
- and
- c. electronic game control means for
- (1) operating the respective ones of said designating means,
- (2) determining whether a particular actuation of a particular station's said actuating means is "proper", and
- (3) for responding to the proper actuation of said actuating means at a particular active station by causing the thereby selected station thereupon to become the active station.
Apparatus for playing a game of skill, said apparatus comprising:
- a. at least two stations
- b. means for sensing a physical player response;
- c. signal means for generating a visible signal at a varying one of said stations for indicating which one and only one of said stations was then "active", and having an "on" condition and an "off" condition for indicating to any participating player associated with the then active station whether respectively a physical response by said player would then be "timely" or "untimely";
- d. timing means for establishing a regular tempo comprised of measures of predetermined duration regularly following one another in succession;
- e. flashing means responsive to said timing means for causing said signal means to change said signal to its "on" condition at a first predetermined point within each of said measures and for causing said signal means to change said signal to its "off" condition at a second predetermined point within each of said measures;
- f. game control means for determining whether a player response at an active station occurred while said signal was in its "on" or "off" condition and thereupon rewarding or penalizing the player at said station in accordance with the rules of the game.
Apparatus for playing a simulated game of table tennis, said apparatus comprising:
- a. a simulated ball with four distinct associated fixed locations, each of which having an active state with the ball visible and an inactive state with the ball invisible, the first two of said simulated ball locations constituting a first team and the second two of said simulated ball locations constituting a second team;
- b. serving means associated with said first team for selectively causing one or the other of said second team ball locations to assume its ball visible state;
- c. first manually actuatable response means associated with the first simulated ball location of said second team;
- d. second manually actuatable response means associated with the second simulated ball location of said second team;
- e. electronic timing means for activating successive ones of said locations during a rally within a game, the active location regularly alternating from team to team in accordance with a regular "bounce" tempo;
- and
- f. electronic scoring means for determining during each such rally whether each of said manual response means was actuated while its associated ball location was in its active state and for controlling the progress of the game accordingly.
Dependencies are inferred from the claim text.