Psychological game device
OwnerSamuel J. Barrinventor
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OwnerSamuel J. Barrinventor
Estimating the term…
A psychological game device having a small box-like cabinet with a panel facing a player called the SPEAKER and another panel facing a player called the LISTENER. The SPEAKER panel mounts two push buttons labeled TRUTH and ALMOST TRUTH. The LISTENER panel mounts two push buttons labeled BELIEVE and ALMOST BELIEVE. The bottom of the cabinet includes a recessed panel with scoring indicators labeled CREDIBLE consisting of three light emitting diodes (LEDs) and FORGET-IT consisting of three LEDs. A reset button is also provided. The top surface of the cabinet contains an on/off switch, a START push-button, and an LED indicator. A timer circuit, started by the START button, illuminates the indicator LED for either a preselected time period or a sequence of random duration time periods. Logic circuits contained within the cabinet are controlled by the SPEAKER and LISTENER push buttons to provide a basic game sequence of three periods. The device may be used with a wide variety of games limited only by the imagination of the players.
A game device for two players comprising:
Dependencies are inferred from the claim text.