Management teaching game apparatus and method
OwnerRobert P. Delamontagneinventor
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OwnerRobert P. Delamontagneinventor
Estimating the term…
A management teaching game is employed to simulate a retail store environment in which a player must pay his opponent a certain amount of play money determined by the number of questions the opponent has correctly answered in a given category corresponding to a given player position. The game includes a gameboard having a first and a second player territory, a pair of player pieces, a pair of dice, a question booklet, a computer for indicating the correct answer to the questions posed in the question book, a score sheet for keeping cumulative totals of correct answers in each category and a predetermined amount of play money. Each player must answer questions in specific categories when his player piece resides on a position in his own territory. When a player's piece is located in a player position in his opponent's territory he must pay his opponent a certain amount of play money in proportion to the number of questions correctly answered by his opponent in the category of that particular player position. Moves of the player pieces are determined by a roll of the dice. Play is over when all the questions in all of the categories have been answered by both players. The winner is the one who obtains the greatest amount of play money. The more correct answers a player knows to questions in each of the categories the more likely it is that he will win.
A competitive management teaching game-like apparatus for teaching at least two competitive players useful information about their respective jobs comprising:
Dependencies are inferred from the claim text.