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US 4,231,090 AGranted
Electronic game of adroitness incorporated in an electronic watch
AssigneeEbauches Electroniques S.A.
InventorJean-Claude Fatton
Life of this patent
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Abstract
Electronic watch comprising electronic circuits provided for the measurement and the display of the time which are also partly used in order to provide a sequence of different states of the indication of an additional display circuit, an additional control circuit being controlled by a player in such a way as to interrupt the sequence of different states as a function of the instantaneous state of the additional display and of the adroitness of the player.
Claims5
Electronic game of adroitness incorporated into an electronic watch comprising:
- electronic circuits for the measurement of time;
- display means capable of displaying a plurality of different states;
- electronic means in cooperation with at least part of said time measurement circuits for determining a sequence in time of said different states of said display means and repetitively producing said sequence at a rate such that a player can recognize the changes of said different states, said electronic means comprising:
- a first control circuit;
- a decoder;
- a frequency divider, the outputs of which controlling said display means through said decoder and said first control circuit;
- a logic circuit normally transmitting pulses delivered by said electronic time measurement circuit to said frequency divider;
- a memory;
- a first numeric display;
- a calculator unit connected to the output of said frequency divider and cooperating with said memory so as to maintain therein a sum of a plurality of individual results;
- a second control circuit through which said memory controls said first numeric display capable of indicating said sum;
- a second numeric display;
- a third control circuit;
- a register for determining the choise of a plurality of players, said register controlling said second numeric display through said third control means to indicate the number of the chosen player;
- and
- control means for being actuated by the player of said electronic game for interrupting said sequence of different states according to the instantaneous state of said display means and of the adroitness of the player and which, when actuated, acting on said logic circuit to interrupt the pulses delivered by said electronic time measurement circuits at the output of said logic circuit and according to the chosen player acting at least indirectly through said register upon said memory and said calculator unit.
13 more elements
Dependencies are inferred from the claim text.