Pre-programmable obstacle positioning electronic game
OwnerDonni Magid, Zelig Z. Magidinventors
Life of this patent
Estimating the term…
Abstract
An electronic game comprising a board provided with plural discrete positions including a predetermined target position. A plurality of light sources is associated with the board, each light source being associated with one of the board positions. A light source indicates the position of the player on the board. Plural manually operable direction switches advance the position of the player via a direction logic gating circuit in combination with plural up/down counters and a binary to decimal decoder. A programmable board provided with plural obstacle positions correlated to the positions of the playing board prevents the advance of the player to preselected board positions via an obstacle check circuit, an initiate obstacle encounter gate, and a three bit counter.
Claims16
A game, comprising:
- a board provided with plural discrete positions thereon including a predetermined target position;
- first means for indicating the position of a player on the board;
- second means operable by said player for selectively advancing the position of said player on said board in either of at least two transverse directions;
- and
- programmable third means pre-programmable for selectively inhibiting said second means from advancing the position of said player to preselected board positions from any adjacent position and for indicating that said second means is inhibited.
A game, comprising:
- a board provided with plural discrete row and column positions thereon including a predetermined target position;
- first means for automatically indicating the row and column position of a player on the board;
- second means for sequentially advancing the position of said player on said board either through adjacent board rows or through adjacent board columns;
- and
- pre-programmable third means for selectively inhibiting said second means from advancing said position of said player to preselected board positions from any positions adjacent to said preselected board positions.
A game, comprising:
- a first board provided with a matrix of discrete player positions including at least one predetermined target position;
- first means for automatically indicating that a first player position is occupied by a player;
- second means operable by said player for selectively causing said first means to indicate that said first occupied player position has become unoccupied and that a second unoccupied player position adjacent to said first player position along either of at least two transverse directions has become occupied by said player;
- and
- pre-programmable third means for selectively inhibiting said second means from causing said first means to indicate that a preselected player position adjacent to said first player position has become occupied and for causing said first means to temporarily indicate that said second means is inhibited.
A game for play by at least first and second players, comprising:
- a board provided with a matrix of discrete player positions including at least first and second predetermined target positions;
- first means for automatically indicating that at least a first player position is occupied by a first player and that at least a second player position is occupied by a second player;
- second means operable by said first player for selectively causing said first means to indicate that said first occupied player position has become unoccupied and that an unoccupied player position adjacent to said first player position along either of at least two transverse directions has become occupied by said first player;
- third means operable by said second player for selectively causing said first means to indicate that said second occupied player position has become unoccupied and that an unoccupied player position adjacent to said second player position along either of at least two transverse directions has become occupied by said second player;
- pre-programmable fourth means operable by said second player for selectively inhibiting said second means from causing said first means to indicate that a preselected player position adjacent to said first player position has become occupied by said first player and for causing said first means to indicate that said second means is inhibited;
- and
- pre-programmable fifth means operable by said first player for selectively inhibiting said second means from causing said first means to indicate that a preselected player position adjacent to said second player position has become occupied by said second player and for causing said first means to indicate that said second means is inhibited.
Dependencies are inferred from the claim text.