Motorcycle team racing game
OwnerCecil F. Jevonsinventor
Life of this patent
Estimating the term…
Abstract
A game having a game board representing a cross-country motorcycle race path. Each player has three markers, each representing a motorcycle and rider, each of which is a "team member" belonging to that player; also there are three breakdown counters, one for each team member. By throwing dice, each player moves his team members along the race path, always maintaining the members in a predetermined order of progress, with the numbers on the dice determining the distance moved. Along the path are various obstacles and diversions. Each player is able to selectively move his several team members in a strategic manner to maximize progress of his team members and impede progress of the motorcycle team members of an opposing player.
Claims12
A game to simulate team racing, such as cross-country motorcycle team racing, where each player is able to operate selectively members of the player's team along a race course, while maintaining a predetermined order of the team members, with an element of chance to simulate delays and hazards of racing, and with elements of strategy by which the player can attempt to maximize progress of the player's own team members and minimize progress of team members of another player, said game comprising:
- a. a board having a representation of an obstacle encumbered race course, such as a cross-country motorcycle course, said race course being divided along its length into increments of travel, such as squares,
- b. a plurality of sets of markers, such as figures of a motorcycle team, each set having identification means, such as a color coding, to identify the markers of that set belonging to a particular player,
- c. said board having turn delay indicating means, such as breakdown squares, natural hazard squares or racing obstacle squares, to indicate a delay in progress of a marker encountering the delay indicating means by loss of one or more turns,
- d. chance means, such as dice, operable by a player to provide by chance a numerical value to determine the extent of progress of a selected marker along said race course, and
- e. a plurality of sets of turn delay counters, such as breakdown counters, said sets of counters corresponding to related sets of markers, with each set of counters having an individual counter for each marker of its related set of markers, so that as play progresses, it is possible to count off the number of turns that are lost as a result of a marker encountering said delay indicating means, and to associate the delay in turns with a particular marker of a particular player.
Dependencies are inferred from the claim text.