Cue-game and sliding disk for same
OwnerCyrill George Lehmanninventor
Life of this patent
Estimating the term…
Abstract
A cue-game comprising a table edged by uncushioned solid rails, and a number of sliding, generally cup-shaped, circular disks to be shot over said table by means of a cue. Each sliding disk has a resilient, skirt-like flange portion to bounce well and a height substantially exceeding that of the table rails. The inner walls of the table rails lean slightly inwards over the smooth and hard table surface.
Claims11
A sliding game piece comprising a circular, generally disk-shaped body having uppermost and lowermost surfaces and a total height defined by said uppermost and lowermost surfaces that is less than half of its maximum body diamater, said maximum diameter being confined within a circumferential relatively narrow zone of said body that is vertically spaced from both said uppermost and said lowermost surfaces, said narrow zone having upper and lower limits, the upper limit of said narrow zone being located at a level below the one-half level of said total height of said body, said body including a central body portion having uppermost and lowermost surfaces, and an annular outer skirt portion encircling said central body portion and extending outwardly and downwardly from said uppermost surface of said body to said upper limit of said narrow zone to define a resilient sleeve surrounding at least a portion of the height of said central body portion in radially spaced relationship thereto, said narrow zone of maximum body diameter being a part of said sleeve.
A sliding piece for use with a game table having upstanding rebound walls and cue-type game piece projector comprising a circular, generally disk-shaped body having uppermost and lowermost surfaces and a total height defined by said uppermost and lowermost surfaces that is less than one-half of its maximum body diameter, said body having its maximum diameter confined within a circumferential relatively narrow zone that is vertically spaced from both the uppermost and the lowermost surfaces of said body, said narrow zone having upper and lower limits, said upper limit of said narrow zone being located at a level below the one-half level of said total height of said body and forming a caroming surface for said game piece, said body including a central portion having uppermost and lowermost surfaces, and an annular outer skirt portion encircling said central body portion and extending outwardly and downwardly from said upper surface of said body to said upper limit of said narrow zone to define a resilient sleeve surrounding at least a portion of the height of said central body portion in radially spaced relationship thereto, said narrow zone of maximum body diameter being said caroming surface and the surface of said sleeve lying between said uppermost surface of said body and said upper limit of said narrow zone being of upward tapering configuration and defining a cue-striking surface above said narrow zone.
A cue-game comprising a table having a substantially horizontal playing surface and being surrounded by un-cushioned walls, a plurality of game pieces adapted for sliding movement on said playing surface, and at least one cue for projecting said pieces over said playing surface, each of said game pieces comprising a circular, generally disk-shaped body having uppermost and lowermost surfaces, said body having a vertical axis that is substantially normal to the horizontal plane of said playing surface, and a total height that is less than the maximum diameter of said body, said maximum diameter being confined within a circumferential relatively narrow zone that is vertically spaced from both the uppermost and the lowermost surfaces and has an upper limit which is located at a level which is below the median level of the total body height and forming a caroming surface, said body including a central body portion having an upper limit at said uppermost surface of said body, and an annular outer skirt portion encircling said central body portion and projecting outwardly and downwardly from said upper limit thereof to define a radially resilient upwardly tapered sleeve surrounding at least a portion of the height of said central body portion in radially spaced relationship thereto and forming a cue-striking surface on said game piece, said sleeve converging upwardly toward said vertical axis of said central body at an angle of at least 15.degree., and said un-cushioned walls having a height that is less than the total height of each of said game pieces and an inwardly facing game piece-reflecting rebound surface leaning inwardly over said playing surface at an angle less than said first-mentioned angle.
Dependencies are inferred from the claim text.