Long term persistence feature systems and methods in a gaming environment
AssigneeAristocrat Technologies, Inc.
InventorsNathan Warms, Rogelio Decasa, JR., Erick Ching, Hanna Sanborn, Jennifer Mizzi
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AssigneeAristocrat Technologies, Inc.
InventorsNathan Warms, Rogelio Decasa, JR., Erick Ching, Hanna Sanborn, Jennifer Mizzi
Estimating the term…
An electronic gaming system is provided. The electronic gaming system may include a game display configured to display a game interface including a first matrix having a first plurality of matrix positions and a second matrix having a second plurality of matrix positions, a memory, and a processor in communication with the game display and the memory. The processor may be configured to identify a user profile associated with a current session, retrieve, from the memory in association with the identified user profile, a record of a first persistent symbol displayed in a first matrix position of the second plurality of matrix positions, generate, in the first matrix, a base game outcome, determine, based on the base game outcome, to increment the value associated with the first persistent symbol in the first matrix position, and increment the value associated with the first persistent symbol in the memory.
An electronic gaming system comprising at least one processor and at least one memory in communication with the at least one processor, the at least one memory storing one or more user profiles with an associated state of a game interface including a first matrix having a first plurality of matrix positions associated with a base game, and a second matrix having a second plurality of matrix positions configured to display persistent symbols, the at least one processor programmed to:
A method for electronic gaming, the method performed by at least one processor in communication with at least one memory storing one or more user profiles with an associated state of a game interface including a first matrix having a first plurality of matrix positions associated with a base game, and a second matrix having a second plurality of matrix positions configured to display persistent symbols, the method comprising:
At least one non-transitory computer-readable storage media having computer-executable instructions embodied thereon, wherein when executed by at least one processor in communication with at least one memory storing one or more user profiles with an associated state of a game interface including a first matrix having a first plurality of matrix positions associated with a base game, and a second matrix having a second plurality of matrix positions configured to display persistent symbols, the computer-executable instructions cause the at least one processor to:
Dependencies are inferred from the claim text.