Computer-implemented fantasy sports platform
OwnerChristopher Thomas, Shane Blackburninventors
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Abstract
The present invention provides a computer-implemented method of virtualizing a fantasy sports system, a method for managing the fantasy sports platform using a computing system, and a system for managing the fantasy sports platform. The present invention advances the utility of fantasy sports platforms, scoring systems, and secure reward transferring by providing an all-in-one fantasy challenge platform with an adaptive scoring system, a secure money transfer system with virtual currency implementations, and VR and AR engagement.
Claims20
A computer-implemented method of virtualizing a fantasy sports system, the method comprising the steps of:
- creating a plurality of scoring categories and associating the plurality of scoring categories with a sporting event;
- assigning a percentage of points to each of the plurality of scoring categories associated with the sporting event;
- selecting athletes participating in the sporting event and creating an athlete pool for a user to select an individual athlete from;
- collecting real-time athlete statistical data corresponding to the selected athletes participating in the sporting event from a database query on a network;
- displaying a Graphical User Interface (GUI) for choosing the individual athlete participating in the sporting event and presenting the real-time athlete statistical data;
- saving in real-time to a memory the individual athlete's performance data in the sporting event;
- processing from a data processor, the individual athlete's performance data corresponding to the plurality of scoring categories associated with the sporting event into points associated with the assigned percentage of points;
- calculating the total amount of points associated with the individual athlete's performance data;
- totaling the number of points corresponding to each individual athlete's performance data;
- converting the total amount of points associated with each individual athlete's performance data into a digital reward;
- and
- transferring the digital reward to a mobile device via a security protocol.
A method for managing a fantasy sports platform using a computing system, comprising the steps of:
- (a) receiving, by the computing system, user input, selecting a set of athletes for a fantasy sports team from a plurality of athletes participating in a real-world sporting event;
- (b) tracking, by the computing system, real-time performance data of the selected athletes during the real-world sporting event;
- (c) dynamically calculating, by the computing system, fantasy scores for each user's fantasy sports team based on the real-time performance data;
- (d) updating, by the computing system, the fantasy scores of each user's team based on the performance data in real-time throughout the duration of the real-world sporting event;
- (e) displaying, by the computing system, the updated fantasy scores to the user in a graphical interface;
- (f) adjusting, by the computing system, the fantasy sports team's ranking dynamically based on the real-time performance data of the selected athletes and comparing the calculated fantasy scores of all users on the platform to determine a winner based on the highest fantasy score;
- and
- (g) storing instructions on a non-transitory computer-readable medium that when executed by the computing system causes the computing system to perform the steps of (a)-(f).
A system for managing a fantasy sports platform, comprising:
- (a) a data input module configured to receive user input identifying a set of athletes for a fantasy sports team from a plurality of athletes participating in a real-world sporting event;
- (b) a data processing module configured to track real-time performance data of the identified athletes during the real-world sporting event and dynamically calculate fantasy scores for each user's team based on the real-time performance data;
- (c) a score updating module configured to update the fantasy scores of each user's team in real-time throughout the sporting event based on the tracked performance data;
- (d) a display module configured to display the updated fantasy scores to a user via a graphical interface;
- and
- (e) a ranking module configured to adjust the user's team ranking dynamically based on the real-time performance data and the calculated fantasy scores.
Dependencies are inferred from the claim text.