Gaming System with Splittable Symbol Positions
AssigneeAristocrat Technologies Australia Pty Limited
InventorColin Fong
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AssigneeAristocrat Technologies Australia Pty Limited
InventorColin Fong
Estimating the term…
A gaming system includes a display device providing a plurality of columns of symbol positions, having a first position size, a player interface that receives player-selections, and a game controller comprising a processor and memory. The processor receives a first selection specifying a path of symbol positions for evaluation and controls the display device to display randomly selected symbols. The processor receives a second selection indicative of a bet amount associated with evaluated sub-positions wherein different bets result in different quantities of sub-positions having different position sizes. The processor splits symbol positions into initially non-displayed sub-positions, selecting symbols for each sub-position using different reel strip data for each sub-position column. The processor generates a second greater quantity of sub-positions with symbols smaller than the first symbol size, evaluates the symbol positions and sub-positions, enables a second winning combination larger than the first winning combination, and presents an award based thereon.
A gaming system comprising:
A method for expanding a path of symbol positions in a game for use in a gaming system including a display device providing a plurality of columns of symbol positions, each of the symbol positions having a first position size, a player interface operable to receive a player-selection and to transmit data indicative of the player-selection, and a game controller comprising a processor and a memory storing (a) a set of symbol data, (b) a table, and (c) instructions, which, when executed, cause the processor to initiate the game, the method comprising:
A non-transitory computer-readable medium comprising (a) a set of symbol data, (b) a table, and (c) instructions, for conducting a game on a gaming system including a display device providing a plurality of columns of symbol positions, each of the symbol positions having a first position size, a player interface operable to receive a player-selection and to transmit data indicative of the player-selection, and a game controller, the instructions, which, when executed, cause one or more processors to perform the steps of:
Dependencies are inferred from the claim text.