One or more non-transitory computer-readable storage media, game system, game apparatus and computer-implemented method
AssigneeNintendo Co., Ltd.
InventorsMasahiro SAKURAI, Kazuma TOMIZAWA, Yoshitsugu MAEKAWA, Yoshinosuke HIRANO
Life of this patent
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Abstract
If a predetermined condition that is satisfied when no empty machine exists near a walking character is satisfied, at least one of a plurality of empty machines is moved to a position close to the walking character.
Claims20
One or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause one or more processors to perform operations comprising:
- executing a first multiplayer game in which a plurality of participating characters participate;
- and
- in the first multiplayer game,
- if a first condition that is not satisfied when a positional relationship between a first participating character and a rideable object not being ridden by any of the plurality of participating characters among a plurality of rideable objects placed in a first game stage is a first positional relationship and that is satisfied when the positional relationship is a second positional relationship closer than the first positional relationship is satisfied, causing the first participating character to board the rideable object,
- causing the first participating character riding a rideable object to transition to a state of not riding the rideable object, in response to at least a first instruction based on an operation input,
- if the first participating character is riding a rideable object, performing control of the first participating character, including at least movement in the first game stage, in response to a second instruction based on an operation input, based on a first in-game parameter corresponding to the rideable object,
- if at least the first participating character is riding a rideable object and a second condition that is not satisfied when a positional relationship between the first participating character and an in-game item placed in the first game stage is a third positional relationship and that is satisfied when the positional relationship is a fourth positional relationship closer than the third positional relationship is satisfied, causing the first participating character to acquire the in-game item,
- determining the first in-game parameter corresponding to the rideable object being ridden by the first participating character, further based on the in-game item acquired by the first participating character, and
- if a third condition that is satisfied when a rideable object that is boardable by the first participating character does not exist at a position that satisfies the first condition with reference to a position of the first participating character not riding a rideable object is satisfied, moving at least one rideable object that is boardable by the first participating character, among the plurality of rideable objects placed in the first game stage, to a position closer to the first participating character than a position at which the rideable object is placed.
A game system comprising one or more processors and one or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause the one or more processors to perform operations comprising:
- executing a first multiplayer game in which a plurality of participating characters participate;
- and
- in the first multiplayer game,
- if a first condition that is not satisfied when a positional relationship between a first participating character and a rideable object not being ridden by any of the plurality of participating characters among a plurality of rideable objects placed in a first game stage is a first positional relationship and that is satisfied when the positional relationship is a second positional relationship closer than the first positional relationship is satisfied, causing the first participating character to board the rideable object,
- causing the first participating character riding a rideable object to transition to a state of not riding the rideable object, in response to at least a first instruction based on an operation input,
- if the first participating character is riding a rideable object, performing control of the first participating character, including at least movement in the first game stage, in response to a second instruction based on an operation input, based on a first in-game parameter corresponding to the rideable object,
- if at least the first participating character is riding a rideable object and a second condition that is not satisfied when a positional relationship between the first participating character and an in-game item placed in the first game stage is a third positional relationship and that is satisfied when the positional relationship is a fourth positional relationship closer than the third positional relationship is satisfied, causing the first participating character to acquire the in-game item,
- determining the first in-game parameter corresponding to the rideable object being ridden by the first participating character, further based on the in-game item acquired by the first participating character, and
- if a third condition that is satisfied when a rideable object that is boardable by the first participating character does not exist at a position that satisfies the first condition with reference to a position of the first participating character not riding a rideable object is satisfied, moving at least one rideable object that is boardable by the first participating character, among the plurality of rideable objects placed in the first game stage, to a position closer to the first participating character than a position at which the rideable object is placed.
A game apparatus comprising one or more processors and one or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause the one or more processors to perform operations comprising:
- executing a first multiplayer game in which a plurality of participating characters participate;
- and
- in the first multiplayer game,
- if a first condition that is not satisfied when a positional relationship between a first participating character and a rideable object not being ridden by any of the plurality of participating characters among a plurality of rideable objects placed in a first game stage is a first positional relationship and that is satisfied when the positional relationship is a second positional relationship closer than the first positional relationship is satisfied, causing the first participating character to board the rideable object,
- causing the first participating character riding a rideable object to transition to a state of not riding the rideable object, in response to at least a first instruction based on an operation input,
- if the first participating character is riding a rideable object, performing control of the first participating character, including at least movement in the first game stage, in response to a second instruction based on an operation input, based on a first in-game parameter corresponding to the rideable object,
- if at least the first participating character is riding a rideable object and a second condition that is not satisfied when a positional relationship between the first participating character and an in-game item placed in the first game stage is a third positional relationship and that is satisfied when the positional relationship is a fourth positional relationship closer than the third positional relationship is satisfied, causing the first participating character to acquire the in-game item,
- determining the first in-game parameter corresponding to the rideable object being ridden by the first participating character, further based on the in-game item acquired by the first participating character, and
- if a third condition that is satisfied when a rideable object that is boardable by the first participating character does not exist at a position that satisfies the first condition with reference to a position of the first participating character not riding a rideable object is satisfied, moving at least one rideable object that is boardable by the first participating character, among the plurality of rideable objects placed in the first game stage, to a position closer to the first participating character than a position at which the rideable object is placed.
A computer-implemented method comprising:
- executing a first multiplayer game in which a plurality of participating characters participate;
- and
- in the first multiplayer game,
- if a first condition that is not satisfied when a positional relationship between a first participating character and a rideable object not being ridden by any of the plurality of participating characters among a plurality of rideable objects placed in a first game stage is a first positional relationship and that is satisfied when the positional relationship is a second positional relationship closer than the first positional relationship is satisfied, causing the first participating character to board the rideable object,
- causing the first participating character riding a rideable object to transition to a state of not riding the rideable object, in response to at least a first instruction based on an operation input,
- if the first participating character is riding a rideable object, performing control of the first participating character, including at least movement in the first game stage, in response to a second instruction based on an operation input, based on a first in-game parameter corresponding to the rideable object,
- if at least the first participating character is riding a rideable object and a second condition that is not satisfied when a positional relationship between the first participating character and an in-game item placed in the first game stage is a third positional relationship and that is satisfied when the positional relationship is a fourth positional relationship closer than the third positional relationship is satisfied, causing the first participating character to acquire the in-game item,
- determining the first in-game parameter corresponding to the rideable object being ridden by the first participating character, further based on the in-game item acquired by the first participating character, and
- if a third condition that is satisfied when a rideable object that is boardable by the first participating character does not exist at a position that satisfies the first condition with reference to a position of the first participating character not riding a rideable object is satisfied, moving at least one rideable object that is boardable by the first participating character, among the plurality of rideable objects placed in the first game stage, to a position closer to the first participating character than a position at which the rideable object is placed.
Dependencies are inferred from the claim text.