Method of processing audio for playback of immersive audio
AssigneeDolby Laboratories Licensing Corporation
InventorsC. Phillip Brown, Michael J. Smithers
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AssigneeDolby Laboratories Licensing Corporation
InventorsC. Phillip Brown, Michael J. Smithers
Estimating the term…
A method (200) of processing audio in an immersive audio format comprising at least one height audio channel, comprising: obtaining (250) two height audio signals from at least a portion of the at least one height audio channel; modifying (270) a relative phase between the two height audio signals in frequency bands in which phase differences are predominantly out of phase to obtain two phase modified height audio signals; and playing back (290) the processed audio comprising the two phase modified height audio signals with at least two audio loudspeakers. The phase differences occur as a result of having monoaural signals emanated from two audio loudspeakers at one or more listening positions symmetrically off-center with respect to the at least two loudspeakers, laterally spaced with respect to each of said one or more listening positions. The method allows perception of sound height/elevation without using overhead speakers.
A method of processing audio in an immersive audio format comprising at least one height audio channel for playback by two non-overhead audio loudspeakers, the two non-overhead loudspeakers symmetrically off-center and laterally spaced with respect to each of one or more listening positions;
Dependencies are inferred from the claim text.