Methods and systems for processing audio signals to identify sentiments for use in controlling game assets
AssigneeSony Interactive Entertainment Inc.
InventorsRae YIP, Jillian MOORE, Celeste BEAN, Ensha NERON, Mehak BHAT, Julie AHN
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Abstract
A computer-implemented method including receiving image data while a game is being executed, determining, based at least in part on the image data, a gesture expressed in the image data, and controlling, based at least in part on the gesture, an interaction between assets being rendered in the game.
Claims20
A computer-implemented method comprising:
- receiving image data while a game is being executed;
- determining, based at least in part on the image data, a gesture expressed in the image data;
- and
- controlling, based at least in part on the gesture, an interaction between assets being rendered in the game.
One or more non-transitory computer-readable media comprising computer-executable instructions that, when executed by one or more processors of an electronic device, cause the electronic device to perform operations comprising:
- receiving image data while a game is being executed;
- determining, based at least in part on the image data, a gesture expressed in the image data;
- and
- controlling, based at least in part on the gesture, an interaction between assets being rendered in the game.
A system comprising:
- a memory comprising computer-executable instructions;
- and
- a processor configured to access the memory and execute the computer-executable instructions to perform operations comprising:
- receiving image data while a game is being executed;
- determining, based at least in part on the image data, a gesture expressed in the image data;
- and
- controlling, based at least in part on the gesture, an interaction between assets being rendered in the game.
Dependencies are inferred from the claim text.