Management of multiple hosts with predictive and seamless host migration
AssigneeSony Interactive Entertainment Inc.
InventorsEdwin Foo, Nick Dukellis
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AssigneeSony Interactive Entertainment Inc.
InventorsEdwin Foo, Nick Dukellis
Estimating the term…
A method, system, and non-transitory computer-readable storage medium for migrating connectivity signals of a gaming computer network in a gaming environment. The computer network includes multiple hosts and wireless peripheral devices, each host having a respective wired connection to the electronic gaming device, each peripheral device wirelessly connected to the electronic gaming device. The hosts are configured to maintain connectivity between the peripheral devices and the electronic gaming device. The approach includes determining status information of the computer network and receiving, from at least one wireless peripheral device, signals including feature data. The approach includes determining, based on the status information and the signals, a migration of connectivity signals for maintaining connection of a wireless peripheral device to the electronic gaming device, from the first host to a second host different from the first host. The approach includes migrating the connectivity signals from the first host to the second host.
A computer-implemented method comprising:
A system for a gaming environment, the system comprising:
One or more non-transitory computer-readable storage media that store instructions that, when executed by one or more processors of an electronic gaming device, cause the one or more processors to perform operations comprising:
Dependencies are inferred from the claim text.