Map tile generation using scan maps from client devices
AssigneeNiantic Spatial, Inc.
InventorsBen Benfold, Bipeng Zhang, Dorian Mariano Gálvez López, Daniel Knoblauch, John Gibson
Life of this patent
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AssigneeNiantic Spatial, Inc.
InventorsBen Benfold, Bipeng Zhang, Dorian Mariano Gálvez López, Daniel Knoblauch, John Gibson
Estimating the term…
The present disclosure describes game server that generates map tiles for a real-world area based on scan maps generated by client devices. To generate the map tiles, the game server stores scan maps from client devices and uses the scan maps to generate map tiles. To generate a map tile for a real-world area, the game server identifies a subset of scan maps that overlap the real-world area and localizes the sensor data across the identified scan maps using control points. In some embodiments, the game server uses an objective function to generate the map tiles based on the sensor data and may apply a gradient descent process to localize the sensor data across scan maps. The game server generates a map tile based on the localized sensor data. It may include meshes, textures, semantic data, and localization data for client device poses.
A computer-implemented method comprising:
A non-transitory computer-readable medium storing instructions that, when executed by a computer system, cause the computer system to perform operations comprising:
Dependencies are inferred from the claim text.