Emulating a larger virtual playback room within a smaller real-world playback room for audio playback
AssigneeHoloplot GmbH
InventorHelmut OELLERS
Life of this patent
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AssigneeHoloplot GmbH
InventorHelmut OELLERS
Estimating the term…
Systems, methods, and apparatuses can playback audio content within a real-world playback room. These systems, methods, and apparatuses can tailor the audio content to create an auditory illusion making it seem that the real-world playback room is different than its actual physical dimensions. These systems, methods, and apparatuses can beneficially generate one or more direct sound wave fronts of the audio content that directly reach an audience within the real-world playback room and/or one or more indirect sound wave fronts that indirectly reach the audience, for example, after being reflected by one or more surfaces, for example, walls, ceilings, floors, furniture, or other objects within the real-world playback room before reaching the audience. These systems, methods, and apparatuses can advantageously customize the one or more indirect sound wave fronts to create the impression that the audience is in a different physical space than the real-world playback room. These systems, methods, and apparatuses can customize the time differences and/or level difference between these direct sound wave fronts and/or these indirect sound wave fronts to create the impression that the audience is physically present in a different virtual playback room rather than the real-world playback room.
A method for playing back audio content within a real-world playback room, the method comprising:
A playback room controller for playing back audio content within a real-world playback room, the playback room controller comprising:
A playback room system for playing back audio content within a real-world playback room, the playback room system comprising:
Dependencies are inferred from the claim text.