Information processing device and activity generating method
AssigneeSony Interactive Enetertainment Inc.
InventorTatsuki Amimoto
Life of this patent
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Abstract
A reception section 110 receives operation information regarding a game from a user, and a game execution section 112 executes the game according to the operation information regarding the game. During game play, when the reception section 110 receives an input of a start point from the user, a state value monitoring section 120 acquires state values in the game play. When the reception section 110 receives an input of an end point, a condition setting section 126 sets a play condition of an activity generated by a user, according to the state values acquired during a period from the start point to the end point of the game play.
Claims7
An information processing device comprising:
- one or more processors;
- wherein the one or more processors:
- receive operation information regarding a game from a user;
- execute the game according to the operation information regarding the game;
- receive an input of a start point of game play from the user;
- acquire state values in the game play;
- receive an input of an end point of the game play from the user;
- and
- set a play condition of an activity generated by the user, according to the state values acquired during a period from the start point to the end point of the game play.
A method comprising:
- receiving operation information regarding a game from a user;
- executing the game according to the operation information regarding the game;
- receiving an input of a start point of game play from the user;
- acquiring state values in the game play;
- receive an input of an end point of the game play from the user;
- and
- setting a play condition of an activity according to the state values acquired during a period from the start point to the end point of the game play.
non-transitory computer-readable medium storing computer-executable instructions which, when executed by a processor, cause a system to perform operations comprising:
- receiving operation information regarding a game from a user;
- executing the game according to the operation information regarding the game;
- receiving an input of a start point of game play from the user;
- acquiring state values in the game play;
- receiving an input of an end point of the game play from the user;
- and
- setting a play condition of an activity according to the state values acquired during a period from the start point to the end point of the game play.
Dependencies are inferred from the claim text.