Level Generation for Computer Games
AssigneeElectronic Arts Inc.
InventorsMónica Villanueva Aylagas, Joakim Bergdahl, Alessandro Sestini, Linus Gisslen
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AssigneeElectronic Arts Inc.
InventorsMónica Villanueva Aylagas, Joakim Bergdahl, Alessandro Sestini, Linus Gisslen
Estimating the term…
This specification describes systems, methods and apparatus for generating computer game levels using machine learning. According to a first aspect of this specification, there is described a computer implemented method comprising: extracting, from a known computer game level in a training dataset of known computer game levels for a computer game, a set of level features; processing, using an encoder neural network model, the known computer game level to generate an embedding of the known computer game level; processing, using a decoder neural network model, the embedding of the known game level and the set of level features to generate data indicative of a candidate computer game level for the computer game; determining a value of an objective function based on the data indicative of the candidate computer game level; and updating parameters of the encoder model and/or decoder model based at least in part on the value of the objective function.
A computer implemented method comprising:
A system comprising:
A non-transitory computer-readable medium comprising computer readable instructions that, when executed by a system comprising one or more processors, cause the system to perform operations comprising:
Dependencies are inferred from the claim text.