Multiplayer System and Procedure
AssigneeA4Vr GmbH
InventorsMichael Albrecht, Jan Thiel, Thomas Hummes
Life of this patent
Estimating the term…
Abstract
An immersive real-life real-time multiplayer system for a very large number of players, and a method thereof, including, a plurality of portable trackers (2), arranged to emit a code representing an individual ID; at least one detection unit (3) for direction-dependent detection of a code, the same also arranged to generate data comprising the ID of the associated tracker (2) assigned to this code, as well as position and/or direction and/or rotation of the tracker (2) emitting the code, as well as to provide a data set comprising this data and the ID; a computing unit (4) and at least one display device (5).
Claims20
An immersive real-life real-time multiplayer system, suitable for at least 50 players (1) in an area of at least 100 square meters for continuous real-time interaction of all players (1) with a game, the system comprising:
- a plurality of portable trackers (2) configured to transmit a code representing an individual ID;
- at least one detection unit (3) spaced apart from the player (1) for directional detection of the code, also designed to generate ID data comprising the ID of the associated tracker (2) assigned to this code, as well as motion data comprising the position and/or direction and/or rotation of the tracker (2) transmitting the code, and for providing a data set comprising this movement data and the ID data;
- a computing unit (4) provided for generating a list (6) of the IDs of all trackers (2) detected by the detection unit (3), designed for receiving the data sets, and for merging the movement data of all trackers (2) detectable in the respective field of view of all detection units (3) for a real or virtual spatial game environment;
- and
- at least one display device (5) for displaying this merged movement data and/or representations thereof in the said game environment.
A method for operating an immersive real-life real-time multiplayer system, suitable for a number of at least 50 players (1) on an area of at least square meters for continuous real-time interaction of all players (1) with a game, the system comprising a plurality of portable trackers (2), at least one detection unit (3) spaced apart from the player (1) for directionally detecting a wirelessly transmitted code, a computing unit (4) and a display device (5), comprising the following steps:
- transmitting a code representing an individual ID from a tracker (2);
- detecting the code by the detection unit (3);
- determining the ID data and the movement data comprising the position and/or the direction and/or the rotation of the tracker (2) by means of the detection unit (3), combining and providing this data in the form of a data set;
- receiving this data set by the computing unit (4) and calculating the movement data of all trackers (2) detectable in the respective field of view of all detection units (3) for a real or virtual spatial game environment;
- and
- displaying this movement data and/or graphics reacting thereto in the said game environment by means of the display device (5).
Dependencies are inferred from the claim text.