Game for teaching fundamental aspects of dating, relationships, and marriage
OwnerEdward Levar Fairleyinventor
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OwnerEdward Levar Fairleyinventor
Estimating the term…
A board game for teaching participants about dating, relationships, and marriage. Each player starts at single, which is physically located in the middle of the board. The object of the game is for a player to start in the middle at single and advance from single to dating to relationship and then to marriage. A player wins when they end up on a physical location deemed “Know Love.” The game comprises of the following: (1) a non-negotiable list of must haves associated with each player; (2) an indicium of a set of scenarios created by three decks of cards, labeled the dating phase, relationship phase and marriage phase; and (3) the board that has counted each with instructions. Each player advances through the roll of the die to various places on the board and is randomly assigned the particular game event by the instruction on the space in which they land. The space potentially affects their advancement by giving a personality trait to each random position that affects their position or by instructing the user to respond to a question from one of the decks, depending on what phase they are in. By answering the posed scenario, the player either advances, loses turns, changes phases, or goes back to single. The scenario or position can also be affected by each player's non-negotiable list.
A game for teaching relationship skills to players, wherein each player with a non-negotiable list either drawn randomly or chosen by each player at the start of the game, where the object of the game is for a player to advance from single to knowing love, the game comprising:
Dependencies are inferred from the claim text.