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US 2026/0207995 A1Published application
System and method for determining player skill index and providing performance optimization feedback for skill activities
AssigneeSuper Money Games, Inc.
InventorsSameer Mohan Gupta, Andrew M. Costello
Life of this patent
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Abstract
A system collects and utilizes activity information of a person, such as skill-based activity information, and utilizes that information to generate (including update) one or more skill indexes of the player. The system may implement a data weighting engine that weights activity data based upon the integrity of the data, such as based upon a measure of how anomalous the data is in relation to other data of the player, and the identifiability of the data.
Claims17
A player skill indexing system comprising:
- an indexing system comprising at least one server and a data storage device, said server comprising a communication interface, a processor, a memory and machine-readable code stored in said memory and executable by said processor to cause said server to:
- receive, from a plurality of activity tracking platforms over one or more electronic communication networks, user activity data regarding a user's performance of a skill-based activity;
- implement a data weighting engine which implements a data identity analyzer and an anomalous data analyzer, said data identity analyzer configured to generate a first weighting value for said received user activity data based upon a level of verifiability of an identity of the user to the user activity data and a second weighting value for said received user activity data based upon a level of anomalousness of the user activity data, said data weighting engine configured to utilize said first and second weighting values to output weighted user activity data;
- generate a player skill index utilizing said weighted user activity information;
- and
- transmit, via an electronic communication link;
- said player skill index to at least one remote electronic device.
4 more elements
A system for generating real-time skill-based event performance guidance comprising:
- a skill-based event analysis system comprising at least one server, a data storage device, a memory, a communication interface, and a processor, said memory storing machine-readable code for execution by said processor to cause said server to:
- receive skill-based event condition data from one or more condition sensors;
- receive past skill-based event performance data relating to a player;
- utilize said event condition and event performance data to generate a first performance guidance output to said player for use in a performance of a first skill-based event action by said player;
- receive, from said one or more condition sensors, updated event condition data;
- receive, from at least one activity sensor which is configured to sense an action associated with an input by a player to an element of physical game equipment relative to said first skill-based event action an output of said at least one activity sensor relative to said first skill-based event action;
- utilize at least one of said updated event condition data and output of said at least one activity sensor to generate a modification to said first performance guidance.
4 more elements
Dependencies are inferred from the claim text.