Systems and methods for experiencing physical actions in virtual world
AssigneeSamsung Electronics Co., Ltd.
InventorsDewanshu HASWANI, Vijay Narayan TIWARI, Anupam AGGARWAL
Life of this patent
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Abstract
Systems and methods for enabling a user to feel a physical action experience of one or more virtual objects in real world for enhancing user experience during virtual communications are provided. The systems and methods enable a user to feel an absolute weight of the virtual objects in the real world. The method estimates the physical action experience by distributing nano-magnetic particles to different regions of user's hand based on the virtual object held by user's avatar in the virtual world. The method controls a flow of nano-magnetic particles to different regions of the user's hand, based on the center of mass and contact points of the virtual object.
Claims20
A method for enabling a physical action experience in a virtual world, the method comprising:
- detecting, by virtual reality (VR) circuitry, an interaction between an avatar and one or more virtual objects or between one or more avatars in the virtual world;
- recognizing, by the VR circuitry, that the interaction includes a physical action;
- measuring, by the VR circuitry, a magnitude of the physical action;
- and
- activating, by the VR circuitry, a wearable device for emulating the physical action and the magnitude of the physical action, in a real world, onto a user associated with the avatar.
A wearable device for enabling a physical action experience from a virtual world, the wearable device comprising:
- a wearable body device wearable by a user on a specified body portion of the user;
- a storage for storing a plurality of nano-magnetic particles;
- a pump operable for transferring the plurality of nano-magnetic particles from the storage to the wearable body device and vice-versa;
- memory storing instructions;
- and
- at least one controller, comprising processing circuitry, communicatively coupled to virtual reality (VR) circuitry and the memory,
- wherein the instructions, when executed by the controller individually and/or collectively, cause the wearable device to:
- receive information indicative of a magnitude of the physical action exerted onto the user associated with an avatar in the virtual world, and
- control the pump to transfer a specified quantity of nano-magnetic particles proportionate to the magnitude of the physical action to the wearable body device for allowing the user to feel an absolute weight of at least one virtual object in a real world.
One or more non-transitory computer-readable storage media storing one or more computer programs including computer-executable instructions that, when executed by at least one processor of a wearable device individually or collectively, the wearable device comprising communication circuitry, the executed instructions cause the wearable device to perform operations, the operations comprising:
- detecting an interaction between an avatar and one or more virtual objects or between one or more avatars in a virtual world;
- recognizing that the interaction includes a physical action;
- measuring a magnitude of the physical action;
- and
- activating the wearable device for emulating the physical action and the magnitude of the physical action, in a real world, onto a user associated with the avatar.
Dependencies are inferred from the claim text.