Method and apparatus for processing audio information in game, and storage medium
AssigneeNetease (Hangzhou) Network Co., Ltd.
InventorXinyue LIANG
Life of this patent
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AssigneeNetease (Hangzhou) Network Co., Ltd.
InventorXinyue LIANG
Estimating the term…
A method for processing audio information in a game includes determining a music attribute of game music to be made in the game, where the music attribute is set to characterize a target operation phase of the game; invoking a music element library matching the game, where the music element library includes a plurality of music elements, and each of the music elements is set to characterize game operation information of the game in a corresponding operation phase; obtaining, from the music element library, at least one target music element matching the music attribute; and outputting the at least one target music element to a music making end, where the at least one target music element is set to be made on the music making end into the game music, and the game music is set to prompt game operation information in the target operation phase.
A method for processing audio information in a game, comprising:
(canceled)
A non-transitory computer-readable storage medium, storing a computer program that, when executed by a processor, causes the processor to perform a method for processing audio information in a game, wherein the method comprises:
An electronic device, comprising a memory and a processor, wherein the memory stores a computer program executable by the processor, and the processor, through executing the computer program, is configured to:
Dependencies are inferred from the claim text.