Multifunctional Garment with Therapeutic, Recreational, and Digital Interaction Features
OwnerKristi Ann Langsletinventor
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OwnerKristi Ann Langsletinventor
Estimating the term…
A multifunctional elastic garment is disclosed that integrates compressive features, imaginative play elements, and optional digital interaction. The garment includes a body portion and at least one pair of closed-end pockets configured to receive the wearer's hands and forearms. Each pocket includes a flip-able edge to selectively cover or uncover the hands. Application of force within the pockets generates compressive pressure across the head, arms, and torso through stretchable fabric, without the use of straps or rigid elements. In certain embodiments, the garment may include graphic embellishments, detachable accessories, and sensor modules that are embedded or removably attached to monitor biometric, motion, or location data and wirelessly interface with external devices.
An elastic garment comprising a body portion configured to cover a wearer's torso and head;
The garment of any preceding claim, wherein the closed-end pockets are positioned near sleeve termini or along the upper torso such that pushing against the pockets directs compressive forces to the wearer's shoulders, arms, and upper torso.
The garment of any preceding claim, wherein the hood is constructed from the same elastic fabric as the body portion and configured to provide proprioceptive and deep pressure input around the wearer's head when the wearer exerts force on the pockets.
The garment of any preceding claim, wherein the one or more detachable imaginative play accessories are removably attached via hook-and-loop fasteners, snaps, zippers, or other mechanical fasteners.
The garment of any preceding claim, further comprising embedded or attachable sensor modules configured to monitor biometric data or wearer motion.
The garment of any preceding claim, wherein the garment is configured to interface with a digital application that provides visual, auditory, or haptic feedback based on biometric, motion, or location inputs from the wearer.
The garment of any preceding claim, wherein the garment serves as a therapeutic tool for improving proprioception, body awareness, emotional regulation, or motor coordination.
The garment of any preceding claim, wherein the garment serves as a recreational costume enabling imaginative role-play and creative expression through its customizable accessory features and graphic embellishments.
The garment of any preceding claim, wherein the wearer controls the degree of compression by adjusting the force applied to the closed-end pockets, allowing self-directed sensory input without the use of straps, buckles, inflatable elements, or weights.
The garment of any preceding claim, wherein the garment's materials and design allow for repeated stretching and recovery without loss of elasticity or structural integrity.
The garment of any preceding claim, wherein each pocket comprises a pocket edge that can be flipped from the inside to the outside, allowing the wearer to uncover or cover their hands at will, offering additional control over the garment's function.
The garment of any preceding claim, wherein the graphic surface embellishments, including printed images, embroidered designs, or sewn-on patches, can be applied to create a variety of character themes, allowing for personalization and potential licensing opportunities for customized designs and interactive play.
Dependencies are inferred from the claim text.