Shutter glasses-based system for massive spherical display
AssigneeSony Interactive Entertainment Inc.
InventorsXiaoyong Ye, Mario Sarria
Life of this patent
Estimating the term…
Abstract
In one aspect, transparent headset displays and a massive spherical display may be used together for enhanced content rendering to provide an immersive technological experience. Thus, while users sit inside the spherical display, extended reality (XR) content may be presented on the users'headsets in conjunction with other content that is presented on the inside of the spherical display itself. Additionally, the transmissivity of the headset displays can be synced by frequency with different layers of the spherical display so that naked-eye viewers see one image on a nearest layer of the spherical display while headset viewers see another image presented on another layer of the spherical display that is farther away from the viewers.
Claims20
An apparatus, comprising:
- at least one processor system configured to:
- receive data related to presentation of first content on a spherical display;
- and
- based on the data, actuate a headset to indicate second content associated with the spherical display.
- wherein the at least one processor system is configured to:
- actuate the headset to let light through a transparent display of the headset according to a first frequency for the spherical display to indicate the second content as presented on the spherical display.
(canceled)
A method, comprising:
- receiving, at a headset, data related to presentation of first content on a spherical display;
- and
- based on the data, actuating a transparent display of the headset to indicate second content associated with the spherical display, and
- actuating the headset to let light through a transparent display of the headset according to a first frequency for the spherical display to indicate the second content as presented on the spherical display.
An apparatus, comprising:
- at least one computer readable storage medium (CRSM) that is not a transitory signal, the at least one CRSM comprising instructions executable by a processor system to:
- receive, at a headset, data related to presentation of first content on an inward-facing surface of a spherical display;
- based on the data, actuate a transparent display of the headset according to a first frequency for the spherical display to indicate second content associated with the spherical display.
Dependencies are inferred from the claim text.