Ball launch mechanism for pachinko gaming machine
AssigneeAmuse d.o.o.
InventorsKeiichi KOJIMA, Satoshi JOKO
Life of this patent
Estimating the term…
Abstract
Pachinko gaming systems, methods, and apparatuses are disclosed. A pachinko gaming apparatus may include a communications controller installed in a pachinko gaming machine. The communications controller may execute a pachinko gaming event according to a randomly determined outcome, and exchange gaming information about the gaming event with a remote gaming system monitoring the pachinko gaming event and player activity at the pachinko gaming machine.
Claims17
A method for operating a ball launch cycle for a pachinko gaming machine, comprising:
- establishing a first connection between a game processor of a pachinko gaming machine and a communications controller in remote network connection with a remote game management system;
- receiving, at an interactive interface connected to the pachinko gaming machine, first user input to initiate a gaming event;
- determining, by the communications controller, a randomized outcome for the gaming event;
- executing, by the game processor, a launch device to launch a set of balls to effect the randomized outcome of the gaming event;
- and
- updating the remote game management system with gaming data associated with the gaming event.
A pachinko gaming system comprising:
- at least one processor;
- and
- at least one memory communicatively coupled to the at least one processor and comprising computer-readable instructions that upon execution by the at least one processor cause the at least one processor to perform operations comprising:
- establishing a first connection between a game processor of a pachinko gaming machine and a communications controller in remote network connection with a remote game management system;
- receiving, at an interactive interface connected to the pachinko gaming machine, first user input to initiate a gaming event;
- determining, by the communications controller, a randomized outcome for the gaming event;
- executing, by the game processor, a launch device to launch a set of balls to effect the randomized outcome of the gaming event;
- and
- updating the remote game management system with gaming data associated with the gaming event.
A non-transitory computer readable medium comprising computer-executable instructions, which when executed cause:
- establishing a first connection with a game processor of a pachinko gaming machine;
- establishing a second connection with a remote game management system;
- receiving, at an interactive interface connected to the pachinko gaming machine, first user input to initiate a gaming event;
- determining a randomized outcome for the gaming event;
- executing, by the game processor, a launch device to launch a set of balls to effect the randomized outcome of the gaming event;
- and
- updating the remote game management system with gaming data associated with the gaming event.
Dependencies are inferred from the claim text.