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US 2026/0102708 A1Published application
Game designer guardrailed procedural content generation for games
AssigneeSony Interactive Entertainment Inc.
InventorsMichael Padilla, Jin Zhang, Richard Solano
Life of this patent
Estimating the term…
Abstract
Techniques are provided to limit/guardrail computer simulation content generation by a generative model (GM) by providing key frames of the simulation to the GM to interpolate between to thereby provide content guidelines (location, style, etc.) as well as duration of content to be generated by the GM.
Claims19
An apparatus comprising:
- at least one processor system configured to:
- input plural author-generated keyframes of a computer simulation to at least one generative model (GM);
- receive from the GM an output of computer simulation frames between the keyframes;
- and
- present the output of the GM on at least one display as a computer simulation.
2 more elements
A device comprising:
- computer memory that is not a transitory signal and that comprises instructions executable by at least one processor system to:
- input plural keyframes to a generative model (GM), each keyframe comprising at least one parameter, the GM being trained to output at least one video clip constrained by the parameter;
- receive a video clip from the GM responsive to input of the keyframes;
- and
- play the video clip as a computer game.
2 more elements
A method comprising:
- inputting keyframes to a machine learning (ML) model;
- and
- generating a computer game based on output of the ML model that is in consonance with the keyframes.
Dependencies are inferred from the claim text.