Video Game Studio Simulation Game
AssigneeFounder Showdown
InventorMichael Chang
Life of this patent
Estimating the term…
Abstract
Video game studio simulation game simulates the development of video games by selection and play of video game features. Players set a video game genre as displayed on cards in their hand. Players are granted a set amount of video game studio start-up funds. Game play is achieved by drawing cards from different card decks: gameplay feature deck, genre deck, benefit risk deck, CEO & Studio Deck, and market deck. Players may select and play various features for their video game. Launch success is determined by the prevailing game market shown by drawing market cards. Winner is determined by a dice roll related to matching a player's genre and features to the prevailing game market and a pitch to an investor, either artificial intelligence driven or human.
Claims7
A board game apparatus for video game development simulation comprising:
- one or more six-sided die with each side labeled with markings indicating consecutive numbers from one to six;
- a market card deck comprising one or more cards, with a first side of each card comprising a genre and a username;
- a CEO and studio card deck comprising one or more cards, with a first side of each card comprising an initial investment amount, a burn rate amount and a CEO ability;
- a gameplay feature card deck comprising one or more cards, with a first side of each card comprising at least one genre, a co-development amount and an ability;
- a genre card deck comprising one or more cards, with a first side of each card comprising one or more genres and an ability;
- a risk card deck comprising one or more cards, with a first side of each card comprising a risk;
- a game board comprising a first player card display location for a first player, a second player card display location for a second player and a center card display location, where the first card display location and second card display location each comprise locations for displaying one or more cards from the gameplay feature card deck and one card from the CEO and studio card deck and where the center card display location comprises locations for the market card deck, the gameplay feature card deck, the genre card deck, and the risk card deck;
- and
- a studio cashflow statement for recording monetary inflows and outflows for the video game development simulation;
- and
- a game pitch template comprising questions related to the video game development simulation.
A method for playing a video game development simulation comprising the steps of:
- Placing each of 1) a market card deck comprising one or more cards, with a first side of each card comprising a genre and a username, 2) a CEO and studio card deck comprising one or more cards, with a first side of each card comprising an initial investment amount, a burn rate amount and a CEO ability;
- 3) a gameplay feature card deck comprising one or more cards, with a first side of each card comprising at least one genre, a co-development amount and an ability, 4) a genre card deck comprising one or more cards, with a first side of each card comprising one or more genres and an ability, and 5) a risk card deck comprising one or more cards, with a first side of each card comprising a risk, on a game board comprising a center card display location comprising locations for the market card deck, the gameplay feature card deck, the genre card deck, and the risk card deck, a first player card display location for a first player, a second player card display location for a second player where the first card display location and second card display location each comprise locations for displaying one or more cards from the gameplay feature card deck and one card from the CEO and studio card deck;
- choosing, by each player, a card from the CEO and studio card deck and placing, by each player, the card in the first card display location and the second card display location;
- choosing, by each player, five cards from the gameplay feature card deck and placing, by each player, the chosen five cards in the first card display location and the second card display location;
- selecting, by each player, an action to play in a first round, the actions comprising 1) a bulk swap of one or more of the cards from the gameplay feature card deck displayed in the first card display location or the second card display location, 2) draw one card from the feature gameplay card deck, 3) play the CEO ability shown on the card from the CEO and studio card deck displayed in the first card display location or the second card display location, or 4) exchange a card from the gameplay feature card deck displayed in the first card display location or the second card display location;
- recording, by each player, on a studio cashflow statement for recording monetary inflows and outflows for the video game development simulation, the burn rate from the card from the CEO and studio card deck displayed in the first card display location or the second card display location;
- choosing, by each player, a card from the risk card deck and recording the risk on the studio cash flow statement;
- choosing, by each player, one or more cards from the market card deck to determine a genre;
- preparing, by each player, a game pitch by answering questions related to the video game development simulation on a game pitch template;
- presenting, by each player, to a judge, the game pitch where the judge determines a score for the game pitch;
- rolling, by each player, one or more six-sided die with each side labeled with markings indicating consecutive numbers from one to six, to calculate a launch revenue;
- calculating, by each player, a co-development value based on the co-development amount displayed the one or more cards from the gameplay feature card deck displayed in the first card display location or the second card display location;
- and
- completing, by each player, the studio cash flow statement to determine the total dollar amount for each player.
Dependencies are inferred from the claim text.