Simulating physical interactions for automated systems
AssigneeNVIDIA Corporation
InventorsYu-Wei Chao, Yu Xiang, Wei Yang, Dieter Fox, Chris Paxton, Balakumar Sundaralingam, Maya Cakmak
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AssigneeNVIDIA Corporation
InventorsYu-Wei Chao, Yu Xiang, Wei Yang, Dieter Fox, Chris Paxton, Balakumar Sundaralingam, Maya Cakmak
Estimating the term…
A system may simulate human motion for human-robot interactions, such as may involve a handover of an object. Motion capture can be performed for a hand grasping and moving an object to a location and orientation appropriate for a handover, without a need for a robot to be present or an actual handover to occur. This motion data can be used to separately model the hand and the object for use in a handover simulation, where a component such as a physics engine may be used to ensure realistic modeling of the motion or behavior. During a simulation, a robot control model or algorithm can predict an optimal location and orientation to grasp an object, and an optimal path to move to that location and orientation, using a control model or algorithm trained, based at least in part, using the motion models for the hand and object.
(canceled)
A method comprising:
A system comprising one or more processors to:
One or more processors to modify, based on one or more results of a simulation of a robotic assembly interacting with at least one hand of a subject in a virtual environment and an object in the virtual environment, one or more parameters of a machine learning model to produce one or more inferences corresponding to an operation of the robotic assembly in a physical environment, wherein the simulation is based at least partially on motion data of the at least one hand interacting with the object in the physical environment.
Dependencies are inferred from the claim text.