System, process, and method for gamifying physical assets, digital assets, and virtual assets through advertising and e-commerce employing personalized digital twin llm chatbot
OwnerJoel P. Angelesinventor
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OwnerJoel P. Angelesinventor
Estimating the term…
System, process, and method for gamifying physical assets, digital assets, and virtual assets through advertising and e-commerce, and system and method for personalized digital twin LLM chatbot gamification in e-commerce and emotional intelligence development. The first aspect of the invention is a system and process for creating and training a personalized digital twin LLM chatbot assistant. The digital twin is personalized for a given human user using training data regarding the human user. A second aspect of the invention is a system and process of creating and playing an e-commerce game, including the mechanics of the game. The e-commerce game may be created and/or played by employing personalized digital twin LLM chatbot assistant such as that described in the first aspect of this invention. State of the art technologies such as sensors, IoT devices, wearable devices, and VR/XR/AR can be integrated into the game.
A method implemented in a computing system for generating a digital twin of a human user, comprising:
A method implemented in a computing system for gamifying physical, digital, and virtual assets in the field of e-commerce, comprising:
A system implemented in a computing system for personalized digital twin LLM (Large Language Model) chatbot assistant-based gamification in e-commerce, comprising:
A method implemented in a computing system for enhancing e-commerce through gamification, comprising:
Dependencies are inferred from the claim text.