Virtual electronic gaming systems and methods
AssigneeAristocrat Technologies, Inc.
InventorsMary Camelio, David Gilliam
Life of this patent
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Abstract
An electronic gaming device including a memory and a processor is described. The processor is configured to initiate an electronic game including a number of spins and a segmented path including a number of segments and, for each respective spin of the number of spins, i) decrement a number of spins remaining, ii) determine an output amount for the respective spin, iii) determine, for the respective spin, an amount of progress across the segmented path, iv) cause the amount of progress to be displayed, v) determine whether a first threshold of progress across the segmented path has been satisfied, and vi) determine whether a second threshold of progress across the segmented path has been satisfied.
Claims20
An electronic gaming system comprising:
- at least one memory with instructions stored thereon;
- and
- at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:
- cause display of an electronic game including a segmented path including a number of segments;
- determine that a trigger condition has been satisfied during play of the electronic game;
- based upon the trigger condition being satisfied, cause display of a plurality of selectable actions associated with one or more virtual characters, wherein the plurality of selectable actions are associated with a plurality of randomly determined amounts of progress across the segmented path, the randomly determined amounts of progress determined based at least in part upon one or more random number generator (RNG) outputs and one or more lookup tables stored in the at least one memory;
- receive a selection of a selected selectable action of the plurality of selectable actions at a touchscreen device in communication with the at least one processor;
- cause display of at least one virtual character of the one or more virtual characters advancing the amount of progress across the segmented path associated with the selected selectable action;
- and
- cause an output associated with the amount of progress to be provided, wherein conversions between the amount of progress and the output are controlled based upon at least one lookup table stored in the at least one memory, and wherein advancement of a first threshold amount of progress across the segmented path triggers a randomly determined bonus output to be provided.
At least one non-transitory computer-readable storage medium with instructions stored thereon that, in response to execution by at least one processor, cause the at least one processor to:
- cause display of an electronic game including a segmented path including a number of segments;
- determine that a trigger condition has been satisfied during play of the electronic game;
- based upon the trigger condition being satisfied, cause display of a plurality of selectable actions associated with one or more virtual characters, wherein the plurality of selectable actions are associated with a plurality of randomly determined amounts of progress across the segmented path, the randomly determined amounts of progress determined based at least in part upon one or more random number generator (RNG) outputs and one or more lookup tables stored in the at least one non-transitory computer-readable storage medium;
- receive a selection of a selected selectable action of the plurality of selectable actions at a touchscreen device in communication with the at least one processor;
- cause display of at least one virtual character of the one or more virtual characters advancing the amount of progress across the segmented path associated with the selected selectable action;
- and
- cause an output associated with the amount of progress to be provided, wherein conversions between the amount of progress and the output are controlled based upon at least one lookup table stored in the at least one non-transitory computer-readable storage medium, and wherein advancement of a first threshold amount of progress across the segmented path triggers a randomly determined bonus output to be provided.
A method of electronic gaming implemented by at least one processor in communication with at least one memory, the method comprising:
- causing display of an electronic game including a segmented path including a number of segments;
- determining that a trigger condition has been satisfied during play of the electronic game;
- based upon the trigger condition being satisfied, causing display of a plurality of selectable actions associated with one or more virtual characters, wherein the plurality of selectable actions are associated with a plurality of randomly determined amounts of progress across the segmented path, the randomly determined amounts of progress determined based at least in part upon one or more random number generator (RNG) outputs and one or more lookup tables stored in the at least one memory;
- receiving a selection of a selected selectable action of the plurality of selectable actions at a touchscreen device in communication with the at least one processor;
- causing display of at least one virtual character of the one or more virtual characters advancing the amount of progress across the segmented path associated with the selected selectable action;
- and
- causing an output associated with the amount of progress to be provided, wherein conversions between the amount of progress and the output are controlled based upon at least one lookup table stored in the at least one memory, and wherein advancement of a first threshold amount of progress across the segmented path triggers a randomly determined bonus output to be provided.
Dependencies are inferred from the claim text.