Program, information processing system, and information processing method
AssigneeCygames, Inc.
InventorsMamoru Takahashi, Masato Nishi, Yohei Yamagishi, Yuka Tanaka, Masashi Kachi, Nobushige Takahashi
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AssigneeCygames, Inc.
InventorsMamoru Takahashi, Masato Nishi, Yohei Yamagishi, Yuka Tanaka, Masashi Kachi, Nobushige Takahashi
Estimating the term…
Provided are a program, an information processing system, and an information processing method for reducing a player's burden of repeatedly executing games. On the basis of a result of nurturing a character, factor information to be tied to said character is decided, and the factor information tied to the nurtured character affects an ability of a character serving as a nurturing object. An event parameter is updated in the case where a game that uses the nurtured character is executed, a factor-changing item serving as a right to change factor information can be earned in the case where the event parameter satisfies a predetermined condition, and the factor information tied to the nurtured character can be changed by consuming the factor-changing item.
A program for a game in which specific information tied to a nurtured game medium affects an ability of a game medium serving as a nurturing object, the program causing a computer to function as:
An information processing system for a game in which specific information tied to a nurtured game medium affects an ability of a game medium serving as a nurturing object, the information processing system comprising:
An information processing method for a game in which specific information tied to a nurtured game medium affects an ability of a game medium serving as a nurturing object, the information processing method causing a computer to execute:
Dependencies are inferred from the claim text.