Button sequence mapping based on game state
AssigneeSony Interactive Entertainment Inc.
InventorsMichael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang
Life of this patent
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Abstract
A machine learning-based model is configured to make inferences about computer game actions to execute based on dynamic, varying player gestures and to translate those game actions into input sequence macros. In some instances, the button sequence mapping for the macros can even dynamically change based on game state so that different macros for the same computer game action might be inferred by the model depending on game state.
Claims20
A computer-implemented method, comprising:
- receiving a signal from a controller, the signal being associated with an action in a video game;
- detecting a gesture performed by a person;
- storing information associating the action with the gesture;
- determining that the person performed the gesture during game play of the video game;
- and
- in response to determining that the person performed the gesture during game play of the video game, executing the action in the video game.
A system comprising one or more computers and one or more storage devices storing instructions that when executed by the one or more computers cause the one or more computers to perform operations comprising:
- receiving a signal from a controller, the signal being associated with an action in a video game;
- detecting a gesture performed by a person;
- storing information associating the action with the gesture;
- determining that the person performed the gesture during game play of the video game;
- and
- in response to determining that the person performed the gesture during game play of the video game, executing the action in the video game.
One or more non-transitory computer-readable storage media storing instructions that when executed by one or more computers cause the one or more computers to perform operations comprising:
- receiving a signal from a controller, the signal being associated with an action in a video game;
- detecting a gesture performed by a person;
- storing information associating the action with the gesture;
- determining that the person performed the gesture during game play of the video game;
- and
- in response to determining that the person performed the gesture during game play of the video game, executing the action in the video game.
Dependencies are inferred from the claim text.