Utilizing mobile device capabilities to keep a user engaged with a mobile application
AssigneePj Hammer Corporation
InventorsPJ Putnam, Ruben Hammer
Life of this patent
Estimating the term…
Abstract
Disclosed herein are systems and methods utilizing an application that utilizes the hardware and software capabilities of a mobile device to extend the time of user engagement. The hardware and software capabilities of the mobile device that are utilized can include gaze tracking, requiring user engagement for award redemption, requiring two-device confirmation in a trading system, blockchain tracking, geo-location reminders, Global Positioning System (GPS) reminders, and combinations thereof.
Claims20
A computer-implemented method comprising:
- providing an information display;
- determining a target view point on the information display from a plurality of view points that a user looked at the most using gaze tracking;
- moving information on the information display from a first position to a second position to encourage continued interaction with the information display wherein the second position is the target view point;
- generating a player registration number associated with a mobile device and a particular user;
- and
- annotating the player registration number on a distributed ledger.
The computer-implemented method of 3, wherein the step of annotating the award and the player registration number associated with the user on the distributed ledger further includes annotating the distributed ledger with one or more of the time the award was won and the date the award was won.
A computer-implemented method comprising:
- providing an information display;
- determining a target view point on the information display from a plurality of view points that a user looked at the most using gaze tracking;
- moving information on the information display from a first position to a second position to encourage continued interaction with the information display wherein the second position is the target view point;
- displaying real-time information on the information display related to a user-playable game;
- receiving input onto the information display from a user enabling paying of the game by the user;
- determining a user earned an award, associated with a merchant, based on input for one or more of the plurality of units of gameplay;
- based on said user having earned an award, generating one or more Award Numbers and annotating the one or more Award Numbers on the distributed ledger;
- providing a digital marketplace configured to allow users to perform any one of donate awards, trade awards, gift awards, sell awards, buy awards, redeem awards, and combinations thereof;
- and
- tracking the award on the distributed ledger such that the distributed ledger is annotated each time the award is accessed or moved.
The computer implemented method of 14, further comprising receiving from the mobile device a user input for at least one of a plurality of units of gameplay within a prescribed time limit, wherein the plurality of units of gameplay are related to the real-time information.
A system for providing an interactive user engagement experience, the system comprising:
- a central processing server in communication with at least one computer network and an application running on one or more devices each having an information display, wherein the central processing server is configured to:
- determine a target view point on the information display from a plurality of view points that a user looked at the most using gaze tracking;
- move information on the information display from a first position to a second position to encourage continued interaction with the information display wherein the second position is the target view point;
- obtain real-time information from one or more data sources;
- present, to a user via the application, a virtual scoreboard and a user interface enabling the user to play a game, wherein the virtual scoreboard is configured to display the real-time information and the user-interface is configured to accept user input for a plurality of units of gameplay related to the real-time information within a prescribed time limit;
- poll one or more data sources for updates to the real-time information;
- determine whether the user input matches the real-time information for one or more of the plurality of units of gameplay;
- distribute an award for matching input required to achieve a predetermined score for gameplay;
- provide a digital marketplace configured to allow users to perform one or more of:
- donate awards, trade awards, gift awards, sell awards, buy awards, redeem awards, and combinations thereof;
- communicate with a user database;
- generate a player registration number associated with a mobile device and a particular user;
- and
- annotate the player registration number on a distributed ledger.
Dependencies are inferred from the claim text.