# US 2025/0144531 A1 · Real-time Ray Traced Integrated Reality Gaming

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- Number: US 2025/0144531 A1
- Document ID: US20250144531A1
- Status: Published application
- Kind: A1
- Application number: 19/017,869
- Filed: 2025-01-13
- Published: 2025-05-08
- Earliest claimed: 2022-08-09
- Inventors: Reuven Bakalash
- Web page: https://patentgrep.com/patent/US20250144531A1

## CPC

- A63F 13/63: by the player, e.g. authoring using a level editor
- A63F 13/79: involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F 13/65: automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- G06T 15/06: Ray-tracing
- A63F 13/213: comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
- A63F 2300/8082: Virtual reality
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL

## Abstract

The present disclosure integrates physical reality and virtual reality worlds, termed Integrated Reality, in a single gamified application. Both worlds share the same gaming environment, objectives, and context. The disclosure matches key advantages of a real-time ray tracing technology, taking the user's experience a quantum leap upward by a high degree of visual realism, bodily self-consciousness of the gamer, and camera angles with off-screen objects.

## Claims

### Claim 1

A method for creating an integrated reality gamified application that integrates a physical reality and a virtual reality, and is capable of supporting bodily self-consciousness and enabling camera angles with off-screen objects, to be played by one or more players, the method comprising:
providing a physical construction of interlocking plastic bricks, to be used as a prototype for a virtual reality gamified application; and
developing a process of the virtual reality gamified application implemented by a real- time ray tracing, wherein the development process comprises:
designing and developing a virtual reality environment modelled after the physical prototype, having a real, non-interlocking components look;
designing and developing a gaming storyline taking place in the virtual reality environment;
feeding personal data of a designated player;
customizing the gaming storyline to the designated player; and
customizing the virtual reality environment to the designated player and to the customized gaming storyline;
wherein:
the development process is configured to creating a customized gaming application supporting real-time reflections for bodily self-consciousness of the designated player and for camera angles with off-screen objects.

### Claim 2 (depends on 1)

The method of claim 1, wherein the real-time ray tracing enables insertion and usage of mirroring surfaces in the virtual reality gamified application.

### Claim 3 (depends on 1)

The method of claim 1, wherein customizing the gaming storyline to the designated player includes mirroring the designated player's facial images to support his bodily self-consciousness.

### Claim 4 (depends on 1)

The method of claim 1, wherein customizing the virtual reality environment includes placing reflecting surfaces in critical junctions of the gaming storyline.

### Claim 5 (depends on 1)

The method of claim 1, wherein the support of real-time reflections enables viewing camera angles with off-screen objects and animation.

### Claim 6 (depends on 1)

The method of claim 1, wherein the personal data of the designated player includes at least his facial images.

### Claim 7 (depends on 1)

The method of claim 1, wherein the personal data of the designated player may include special personal needs, if applicable.

### Claim 8

A method of an integrated reality gamified application that integrates a physical reality and a virtual reality, to be played by one or more players, the method comprising:
pre-game;
player becomes a designated player upon feeding his personal data;
in the physical reality;
player builds a physical model constructed of interlocking plastic bricks, serving as a prototype for a virtual reality environment;
in the virtual reality;
the designated player plays within the virtual reality environment, the environment is a digital reconstruction of previously completed physical construction, having an enhanced, real and non-interlocking look; and
the designated player plays a gamified application customized according to his personal data.

### Claim 9 (depends on 8)

The method of claim 8, wherein the personal data includes player's facial images, enabling him to experience mirroring of his facial images to support bodily self-consciousness, over the course of the virtual reality environment.

### Claim 10 (depends on 8)

The method of claim 8, wherein the designated player with special needs, may play a game adapted to his needs, given that the needs are included in the personal data.

### Claim 11 (depends on 1)

The method of claim 1, wherein the real-time ray tracing-based virtual reality enables to take advantage of camera angles with off-screen objects and animation.

### Claim 12

A system for developing an integrated reality gamified application that integrates a physical reality and a virtual reality, and is capable of generating real-time reflections, to be played by one or more players, the system comprising:
providing a physical construction of interlocking plastic bricks, to be used as a prototype for a virtual reality gamified application; and
applying a real-time ray tracing technology for developing a process of a virtual reality gamified application, wherein the development process comprises:
designing and developing a virtual reality environment modelled after the physical prototype, having a real, non-interlocking components look;
designing and developing a gaming storyline taking place in the virtual reality environment;
feeding personal data of a designated player;
customizing the gaming storyline to the designated player; and
customizing the virtual reality environment to the designated player and to customized storyline.

### Claim 13 (depends on 12)

The system of claim 12, wherein the real-time ray tracing enables insertion and usage of mirroring surfaces in the gamified application.

### Claim 14 (depends on 13)

The system of claim 13, wherein the real-time mirroring surfaces enable generating player's bodily self-consciousness.

### Claim 15 (depends on 13)

The system of claim 13, wherein the real-time mirroring surfaces enable camera angles with off-screen objects and animation.
