Personalized avatar systems and methods
AssigneeSony Interactive Entertainment Inc.
InventorsCeleste Bean, Yayoi Ukai
Life of this patent
Estimating the term…
Abstract
Methods and systems for personalizing an avatar for a user for use in a game includes extracting features of the avatar associated with the user. Receiving inputs from the user for customizing at least a feature of the game that is identified as customizable. Constraints of the game are determined and used during updating of a skin of the avatar, wherein the skin of the avatar is updated by adjusting the feature to include the attribute customized using the inputs of the user. The updated skin used to generate an updated avatar that is stored in a user profile of the user and used to represent the user in the game.
Claims19
A method for personalizing an avatar for a user for use in a game, comprising:
- extracting features of the avatar associated with the user, wherein one or more features of the avatar are identified to be customizable;
- receiving inputs from the user for customizing at least a feature of the avatar, the inputs identifying an attribute and customization of the attribute of the feature, the feature with the attributes customized with the inputs of the user making the avatar distinguishable and the user associated with the avatar distinctly identifiable in the game, the feature designated as a hallmark feature of the avatar;
- identifying constraints of the game, the constraints defining limits for customizing the avatar, the limits established based on compatibility requirements of the game;
- and
- updating a skin of the avatar by adjusting the feature to include the attribute customized using the inputs of the user, an extent of adjustment to the attribute is in accordance to the constraints of the game, the updating of the skin resulting in generation of an updated avatar,
- wherein the updated avatar is stored in a user profile of the user and used to distinctly represent the user in the game.
A method for personalizing an avatar for a user usable in one or more games, comprising:
- receiving a request to transport the avatar of the user customized in a first game to a second game,
- analyzing the avatar of the user to identify at least one attribute of a feature that is customized using inputs from the user, the feature with the at least one customized attribute resulting in the avatar being distinguishable and used to distinctly identifying the user, the feature with the at least one attribute customized designated as a hallmark feature of the avatar;
- and
- transporting the avatar of the user customized in the first game to the second game, in response to the request, wherein the transporting of the avatar includes updating the hallmark feature of the avatar in the first game to a corresponding feature of a character identified to represent the user in the second game, wherein the feature of the character updated to include the at least one attribute of the hallmark feature rendering the character distinguishable and used to distinctly identify the user in the second game, the feature of the character with the at least one customized attribute being designated as the hallmark feature of the character in the second game,
- wherein the hallmark feature of the character is dynamically adjusted to comply with constraints of the second game so that the character meets requirements of rendering in an environment of the second game.
Dependencies are inferred from the claim text.