Systems and Methods for Programming Realistic Weapon Movements in Video Games
AssigneeActivision Publishing, Inc.
InventorsMatthew John Stine, Cody Palmatier Pierson
Life of this patent
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AssigneeActivision Publishing, Inc.
InventorsMatthew John Stine, Cody Palmatier Pierson
Estimating the term…
Systems and methods are described for imparting dynamic, non-linear and realistic movement and look and feel to a player's/virtual character's first-person limbs and hand-held object model, and procedurally animating a first-person virtual camera such that it simulates the movement of a camera handheld by the player/virtual character. To impart chaotic or random motion to the first-person limbs and hand-held object model a first module defines and implements first and second two dimensional mass-spring-damper systems, each of which is linked to the player's/virtual vector's view vector. Procedural animation or rotational shake is implemented by a second module by applying a coherent noise function to each of the six axes of the first-person virtual camera.
A method of programming a movement of a weapon in a video game, wherein the method is implemented by at least one server executing a plurality of programmatic instructions and comprises:
A system for programming a movement of a weapon in a video game, the system comprising:
Dependencies are inferred from the claim text.