# US 2025/0095443 A1 · Output accumulation systems and methods in electronic gaming

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- Number: US 2025/0095443 A1
- Document ID: US20250095443A1
- Status: Published application
- Kind: A1
- Application number: 18/467,529
- Filed: 2023-09-14
- Published: 2025-03-20
- Earliest claimed: 2023-09-14
- Applicants: Aristocrat Technologies, Inc.
- Inventors: Deanna Hickox; Hanna Sanborn; Scott Hopkins; Erick Ching; Jennifer Mizzi; Rogelio Decasa, Jr.; Nathan Warms; Zachary Smith; Steven Richardson; Kelly Lockheed; Carlyn Albright; Ginette McKay; Nicholas Farina
- Web page: https://patentgrep.com/patent/US20250095443A1

## CPC

- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G07F 17/3213: {Details of moving display elements, e.g. spinning reels, tumbling members}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/34: depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

An electronic gaming system including a memory and a processor is described. The processor is configured to cause display of a first display area including a plurality of symbol positions for an electronic game, determine a respective symbol for each symbol position of the plurality of symbol positions, and cause at least one bonus symbol to advance at least one symbol position of the plurality of symbol positions toward an edge of the plurality of symbol positions. The processor is also configured to cause display of at least a portion of the at least one bonus symbol in a second display area wherein display of at least the portion of the at least one bonus symbol indicates that an output amount will be provided and cause the output amount associated with the at least one bonus symbol to be provided.

## Claims

### Claim 1

An electronic gaming device comprising:
at least one memory with instructions stored thereon; and
at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:
cause display of a first display area comprising a plurality of symbol positions for an electronic game;
determine a respective symbol for each symbol position of the plurality of symbol positions for a play of the electronic game, wherein the respective symbols comprise at least one bonus symbol, and wherein the at least one bonus symbol is associated with an output amount;
cause the at least one bonus symbol to advance at least one symbol position of the plurality of symbol positions toward an edge of the plurality of symbol positions for a next play of the electronic game;
after a play of the electronic game where the at least one bonus symbol is displayed at a symbol position of the plurality of symbol positions adjacent to the edge of the plurality of symbol positions, cause display of at least a portion of the at least one bonus symbol in a second display area, wherein display of at least the portion of the at least one bonus symbol indicates that the output amount will be provided for the electronic game; and
cause the output amount associated with the at least one bonus symbol to be provided.

### Claim 2 (depends on 1)

The electronic gaming device of claim 1, wherein the instructions further cause the at least one processor to cause the electronic game to be provided for a predefined number of plays.

### Claim 3 (depends on 2)

The electronic gaming device of claim 2, wherein the instructions further cause the at least one processor to cause the output amount to be provided after a last play of the predefined number of plays.

### Claim 4 (depends on 1)

The electronic gaming device of claim 1, wherein the electronic game is a feature game that is triggered from a base game.

### Claim 5 (depends on 4)

The electronic gaming device of claim 4, wherein the instructions further cause the at least one processor to cause the feature game to be randomly triggered during play of the base game.

### Claim 6 (depends on 1)

The electronic gaming device of claim 1, wherein the instructions further cause the at least one processor to cause the at least one bonus symbol to be upgraded to at least one upgraded bonus symbol.

### Claim 7 (depends on 6)

The electronic gaming device of claim 6, wherein the instructions further cause the at least one processor to, for each at least one upgraded bonus symbol, cause a bonus output to be provided, wherein the bonus output comprises at least one of an additional output amount or a multiplier to the output amount.

### Claim 8 (depends on 1)

The electronic gaming device of claim 1, wherein the instructions further cause the at least one processor to, when a predefined number of bonus symbols are displayed:
cause a bonus game to be triggered based upon the predefined number of bonus symbols being displayed, wherein each of the predefined number of bonus symbols is associated with a respective output amount;
cause the predefined number of bonus symbols to remain displayed during the bonus game; and
provide a bonus game output amount, wherein the bonus game output amount comprises the respective output amounts associated with each of the predefined number of bonus symbols and any output amounts associated with additional bonus symbols provided during the bonus game.

### Claim 9 (depends on 1)

The electronic gaming device of claim 1, wherein the instructions further cause the at least one processor to determine the respective symbols based upon at least one message received from at least one server.

### Claim 10

At least one non-transitory computer-readable storage medium with instructions stored thereon that, in response to execution by at least one processor, cause the at least one processor to:
cause display of a first display area comprising a plurality of symbol positions for an electronic game;
determine a respective symbol for each symbol position of the plurality of symbol positions for a play of the electronic game, wherein the respective symbols comprise at least one bonus symbol, and wherein the at least one bonus symbol is associated with an output amount;
cause the at least one bonus symbol to advance at least one symbol position of the plurality of symbol positions toward an edge of the plurality of symbol positions for a next play of the electronic game;
after a play of the electronic game where the at least one bonus symbol is displayed at a symbol position of the plurality of symbol positions adjacent to the edge of the plurality of symbol positions, cause display of at least a portion of the at least one bonus symbol in a second display area, wherein display of at least the portion of the at least one bonus symbol indicates that the output amount will be provided for the electronic game; and
cause the output amount associated with the at least one bonus symbol to be provided.

### Claim 11 (depends on 10)

The at least one non-transitory computer-readable storage medium of claim 10, wherein the instructions further cause the at least one processor to cause the electronic game to be provided for a predefined number of plays.

### Claim 12 (depends on 11)

The at least one non-transitory computer-readable storage medium of claim 11, wherein the instructions further cause the at least one processor to cause the output amount to be provided after a last play of the predefined number of plays.

### Claim 13 (depends on 10)

The at least one non-transitory computer-readable storage medium of claim 10, wherein the electronic game is a feature game that is triggered from a base game.

### Claim 14 (depends on 13)

The at least one non-transitory computer-readable storage medium of claim 13, wherein the instructions further cause the at least one processor to cause the feature game to be randomly triggered during play of the base game.

### Claim 15 (depends on 10)

The at least one non-transitory computer-readable storage medium of claim 10, wherein the instructions further cause the at least one processor to cause the at least one bonus symbol to be upgraded to at least one upgraded bonus symbol.

### Claim 16 (depends on 15)

The at least one non-transitory computer-readable storage medium of claim 15, wherein the instructions further cause the at least one processor to, for each at least one upgraded bonus symbol, cause a bonus output to be provided, wherein the bonus output comprises at least one of an additional output amount or a multiplier to the output amount.

### Claim 17 (depends on 10)

The at least one non-transitory computer-readable storage medium of claim 10, wherein the instructions further cause the at least one processor to, when a predefined number of bonus symbols are displayed:
cause a bonus game to be triggered based upon the predefined number of bonus symbols being displayed, wherein each of the predefined number of bonus symbols is associated with a respective output amount;
cause the predefined number of bonus symbols to remain displayed during the bonus game; and
provide a bonus game output amount, wherein the bonus game output amount comprises the respective output amounts associated with each of the predefined number of bonus symbols and any output amounts associated with additional bonus symbols provided during the bonus game.

### Claim 18 (depends on 10)

The at least one non-transitory computer-readable storage medium of claim 10, wherein the instructions further cause the at least one processor to at least one of cause display of the first display area, cause the at least one bonus symbol to advance the at least one symbol position of the plurality of symbol positions toward the edge of the plurality of symbol positions, or cause display of at least the portion of the at least one bonus symbol in the second display area by transmitting at least one message to a gaming device where the first display area and the second display area are displayed.

### Claim 19

A method of electronic gaming implemented by at least one processor in communication with at least one memory, the method comprising:
causing display of a first display area comprising a plurality of symbol positions for an electronic game;
determining a respective symbol for each symbol position of the plurality of symbol positions for a play of the electronic game, wherein the respective symbols comprise at least one bonus symbol, and wherein the at least one bonus symbol is associated with an output amount;
causing the at least one bonus symbol to advance at least one symbol position of the plurality of symbol positions toward an edge of the plurality of symbol positions for a next play of the electronic game;
after a play of the electronic game where the at least one bonus symbol is displayed at a symbol position of the plurality of symbol positions adjacent to the edge of the plurality of symbol positions, causing display of at least a portion of the at least one bonus symbol in a second display area, wherein display of at least the portion of the at least one bonus symbol indicates that the output amount will be provided for the electronic game; and
causing the output amount associated with the at least one bonus symbol to be provided.

### Claim 20 (depends on 19)

The method of claim 19, further comprising:
causing the electronic game to be provided for a predefined number of plays; and
causing the output amount to be provided after a last play of the predefined number of plays.
