Methods and Systems for Dynamically Selecting and Modifying Digital Assets Within Game Elements of a Multiplayer Video Game
AssigneeActivision Publishing, Inc.
InventorOmer Salik
Life of this patent
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Abstract
The present specification describes computer-implemented methods and systems for selecting and modifying messaging within a virtual gaming environment. Digital assets are selectively placed at various locations within scenes of the virtual gaming environment for improved visibility and impact. The scenes are evaluated and scored based on past, real time and predicted game data, to determine scores. The scores are used to identify values of digital asset placement within those scenes.
Claims20
A computer-implemented method for dynamically placing at least one digital object within a game space of a multi-player video game, wherein the method is implemented in a computer having a processor and a non-transient memory, the method comprising:
- determining a traffic pattern of an area within the game space, wherein said determining is based on a plurality of factors;
- generating a score based on said determined traffic pattern;
- during an execution of said multi-player video game, updating the determined traffic pattern, wherein said updating is based, at least in part, on new game data;
- during an execution of said multi-player video game, updating the score based on the updated traffic pattern;
- determining the at least one digital object to be visually integrated into the area of the game space;
- and
- while causing the game space to be rendered, visually integrating the at least one digital object in or on at least one location in the area of the game space.
A system for dynamically placing at least one digital object within a game space of a multi-player video game, wherein the system comprises a digital asset server in data communication with the multi-player video game and comprises a processor, a non-transient memory, and a plurality of programmatic instructions that, when executed by the at least one processor:
- determines a traffic pattern of an area within the game space, wherein said determining is based on a plurality of factors;
- generates a score based on said determined traffic pattern;
- during an execution of said multi-player video game, updates the determined traffic pattern, wherein said updating is based, at least in part, on new game data;
- during an execution of said multi-player video game, updates the score based on the updated traffic pattern;
- determines the at least one digital object to be visually integrated into the area of the game space;
- and
- while causing the game space to be rendered, visually integrates the at least one digital object in or on at least one location in the area of the game space.
Dependencies are inferred from the claim text.