# US 2025/0083045 A1 · Local environment scanning to characterize physical environment for use in vr/ar

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- Number: US 2025/0083045 A1
- Document ID: US20250083045A1
- Status: Published application
- Kind: A1
- Application number: 18/813,875
- Filed: 2024-08-23
- Published: 2025-03-13
- Earliest claimed: 2021-09-12
- Assignees: Sony Interactive Entertainment Inc.
- Applicants: Sony Interactive Entertainment Inc.
- Inventors: Warren Benedetto; Yiwei Yang
- Web page: https://patentgrep.com/patent/US20250083045A1

## CPC

- A63F 13/5378: for displaying an additional top view, e.g. radar screens or maps
- G06F 3/011: {Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00)}
- A63F 13/213: comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
- A63F 13/65: automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- G06F 3/012: {Head tracking input arrangements}
- G06F 3/013: {Eye tracking input arrangements (G06F3/015 takes precedence)}
- G06F 18/214: Generating training patterns; Bootstrap methods, e.g. bagging or boosting
- G06T 19/20: Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
- G06V 10/25: Determination of region of interest [ROI] or a volume of interest [VOI]
- G06V 20/20: in augmented reality scenes
- G06T 2210/04: Architectural design, interior design
- G06T 2215/16: Using real world measurements to influence rendering
- G06T 2219/2008: Assembling, disassembling
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06V: IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING

## Abstract

A user's environment is scanned and an augmented reality game such as a treasure is set up based on the scan. The user needs to use a phone to uncover clues in a game environment that is customized to user's own personal real-world environment, which is discovered using SLAM or GPS so that a map of furniture can be built. The game hides a virtual object behind a virtualized image of the real-world furniture. Machine learning may be used to train a model with common objects and where interesting hidden spaces could exist. Given the user's inputted data, real world physical room data and objects are used to determine a likely location to hide a virtual object.

## Claims

### Claim 1

A method, comprising:
generating a digital map of a real-world space and objects therein using images of the space; and
using the digital map for execution of a virtual reality (VR) or augmented reality (AR) computer simulation.

### Claim 2 (depends on 1)

The method of claim 1, comprising:
identifying at least one hiding place in the digital map; and
selectively presenting at least one virtual object not having a counterpart in the real-world space in the hiding place.

### Claim 3 (depends on 2)

The method of claim 2, wherein the virtual object is not presented on the display unless a player executes a predetermined act to locate the virtual object.

### Claim 4 (depends on 3)

The method of claim 3, wherein the predetermined act comprises looking at the virtual object.

### Claim 5 (depends on 2)

The method of claim 2, comprising identifying the hiding place using at least one machine learning (ML) model.

### Claim 6 (depends on 1)

The method of claim 1, wherein the digital map comprises a simultaneous localization and mapping (SLAM) data structure.

### Claim 7

An apparatus, comprising:
at least one processor system configured for:
generating a digital map of a real-world space and objects therein using images of the space; and
using the digital map for execution of a virtual reality (VR) or augmented reality (AR) computer simulation.

### Claim 8 (depends on 7)

The apparatus of claim 7, wherein the processor system is configured for:
identifying at least one hiding place in the digital map; and
selectively presenting at least one virtual object not having a counterpart in the real-world space in the hiding place.

### Claim 9 (depends on 8)

The apparatus of claim 8, wherein the virtual object is not presented on the display unless a player executes a predetermined act to locate the virtual object.

### Claim 10 (depends on 9)

The apparatus of claim 9, wherein the predetermined act comprises looking at the virtual object.

### Claim 11 (depends on 8)

The apparatus of claim 8, wherein the processor system is configured for identifying the hiding place using at least one machine learning (ML) model.

### Claim 12 (depends on 7)

The apparatus of claim 7, wherein the digital map comprises a simultaneous localization and mapping (SLAM) data structure.

### Claim 13

An apparatus, comprising:
at least one computer memory that is not a transitory signal and that comprises instructions executable by at least one processor system configured for:
generating a digital map of a real-world space and objects therein using images of the space; and
using the digital map for execution of a virtual reality (VR) or augmented reality (AR) computer simulation.

### Claim 14 (depends on 13)

The apparatus of claim 13, wherein the instructions are executable for:
identifying at least one hiding place in the digital map; and
selectively presenting at least one virtual object not having a counterpart in the real-world space in the hiding place.

### Claim 15 (depends on 14)

The apparatus of claim 14, wherein the virtual object is not presented on the display unless a player executes a predetermined act to locate the virtual object.

### Claim 16 (depends on 15)

The apparatus of claim 15, wherein the predetermined act comprises looking at the virtual object.

### Claim 17 (depends on 14)

The apparatus of claim 14, wherein the instructions are executable for identifying the hiding place using at least one machine learning (ML) model.

### Claim 18 (depends on 13)

The apparatus of claim 13, wherein the digital map comprises a simultaneous localization and mapping (SLAM) data structure.
